Make buildings larger
Moderator: Moderators
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- Posts: 68
- Joined: 16 Sep 2004, 18:08
Make buildings larger
I think the buildings should be a bit larger than they are now, they look so tiny compared to the units
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Did you ever saw the real-life buildings where SeaShips and Airplanes are built?
They are little larger than the vehicle itself. The diference is even larger than in TA.
Also, i would hate to see the game screen filled with huge buildings that take up all the space and hide units behind it, like is very common on most RTSs from Age of Empires up to now...
I would say the size of most buildings on the O.TA is close to perfect for the game style it is meant for...
They are little larger than the vehicle itself. The diference is even larger than in TA.
Also, i would hate to see the game screen filled with huge buildings that take up all the space and hide units behind it, like is very common on most RTSs from Age of Empires up to now...
I would say the size of most buildings on the O.TA is close to perfect for the game style it is meant for...
I must agree with PauloMorfeo, the buildings in TA mearly make the units. Humans live in vast buildings because they live there. Units dont live in buildings hence theres no need for space inside them. The building could be smaller than a unit if it wants! As long as it has room to do what its ment to do. Buildings in TA arnt buildings in the sence of real world buildings, it helps to think of them as imobile units, as thats what they are.
aGorm
aGorm
Increasing the size of buildings would put restrictions on base sizes and placement. Flat terrain would be at a premium and manoevering your troops through a tightly packed base would play havoc with pathing and throughput. It might make you think about reclaiming low level buildings in order to place higher level ones in their position.
If base defences were increased in size, then they would become slightly less effective in their not-so-tight formation, meaning they would have to be rebalanced and recosted.
If base defences were increased in size, then they would become slightly less effective in their not-so-tight formation, meaning they would have to be rebalanced and recosted.
Factory size in TA don't seem too small to me. You'll have to realise it's a game. After wanting to resize factory, maybe you'll want to increase build time, since in reality it takes month to build a plane? Also in reality tanks can fire kilometers away, so maybe you'll make all weapons have a range bigger than the map?
Plus, the nanothingy concept gives an explanation of how comes they are able to build units in such tight factories.
Plus, the nanothingy concept gives an explanation of how comes they are able to build units in such tight factories.
- PauloMorfeo
- Posts: 2004
- Joined: 15 Dec 2004, 20:53
Acutaly Nanaolathing is a realy and possible scientific fact, actualy more so now that we understand Nano tech theory a bit more. If you have trillions of small nanobots, programed to reshape matireal at a molecular level, can creat a tank in a few minuts, or seconts if you have more Nano bots. What im woundering is why you cant have Nano-tech bombs that can release clouds of nanobots onto the enemy, and then you can whatch their base disolving as trillions of nano bots consume the buildings!
Because it'd take a while for the nanites that have been scattered ovr huge distances possibly crushed on impact to replicate and start attacking. But such a bomb would lead to infinite cycles of replication leading to the entire planet being transformed into a great swirling mass of nanites. The same armageddon prince charle warned off when he tried to poke his nose into nanotechnology recently, at least he's marrying camilla that way they can finally shutup and get on with everything instead of poking his nose in everything.
Actually I think that buildings size should eb changed btu nto sothat they're bigger on the contrary they should be smaller! I think ti would look a lot better if a peewee was the size of a large truck and not a large house.
Actually I think that buildings size should eb changed btu nto sothat they're bigger on the contrary they should be smaller! I think ti would look a lot better if a peewee was the size of a large truck and not a large house.
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
Hmmm. Id say make the vulcan and Buzz bigger. Oh wait, it is in XTA isnt it? (Its been ages since i played so i cant remember.)
As for nano-bombs, just make nanites programed to eat only metals and you have a perfect NO GO area creator. And of course, counter Nano-Bombs, which release nanites that eat other nanites. And also therefore prevent nanolathing in that area....
As for nano-bombs, just make nanites programed to eat only metals and you have a perfect NO GO area creator. And of course, counter Nano-Bombs, which release nanites that eat other nanites. And also therefore prevent nanolathing in that area....
You could program the nanites with a dead man switchs so if it the swarm gets to big you flip the switch and they fall dead! Thsi could be an ingame thing, where you have to decide when to flip the switch.... or IF to flip the switch. That way you can have either reduce a single building or unit into their subatoimic particals, or you can fire off a armagedion device whitch will kill everyone if you are despirite. Of course you could build Nano factories that would pump out swarms of nano for your defence. Thuse TA could become a microspocic war of nano bots! That would be cool!!!
I dont think the nanites have the time to sit their in line while they each count eachover one by one to see if they should replicate, perhaps each nanite ahs a TTL so it can only replicate so many times, though why Arm only weapons such as bio weaponry havent been used yet I dont know. hhmmm I've just created the largest abse ever I'm gonna crush you now.... sh*t it's been eaten in seconds by nanites