TA Mutation For Spring
Moderator: Moderators
- adamwalker13
- Posts: 17
- Joined: 19 Mar 2006, 02:08
TA Mutation For Spring
I know most people who were really into TA before spring came along will be with me on this one. We need TA:Mutation for spring. I'm not sure if the arcitechture of spring will work with mutation, but If I can get hold of the source code, and some people to help, I'm willing to give it a go. Just need some support on this one. Would it be a good idea / a worthwhile project?
- adamwalker13
- Posts: 17
- Joined: 19 Mar 2006, 02:08
well... the "build speed. build cost, warp gates" has been discussed as an option... but with it so easy to just make a different mod or map that responds to your needs it's been back burnered...
basically this type of this would be the kind of thing that should be easy to implement in the code (just adding multipliers to parts of the code that pasrses text files)... but not enough people have requested it...
basically this type of this would be the kind of thing that should be easy to implement in the code (just adding multipliers to parts of the code that pasrses text files)... but not enough people have requested it...
- BlackLiger
- Posts: 1371
- Joined: 05 Oct 2004, 21:58
I think that's what he's asking... for additional TA:M style options to be added to the spring engine... the GalGate, from what I'm told, should acctually be possible within the engine, but having sliders for modifying build time/build speed/ units costs etc shouldn't be hard to add to the code and then be made available to the host window...
http://taspring.clan-sy.com/wiki/Source_Development
feel free to do it yourself as they say...
codes open source afterall...
feel free to do it yourself as they say...
codes open source afterall...
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
- adamwalker13
- Posts: 17
- Joined: 19 Mar 2006, 02:08