Download (V1. Taller Asteroids): http://fileuniverse.com/?p=showitem&ID=2688
Download (V2, Shorter Asteroids): http://fileuniverse.com/?p=showitem&ID=2704



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Well, you did kinda slag his map off! Personally i take gameplay over looks, and since FF has only a couple maps, encouragement would be the best way to get support for you mod here, but hey its your mod not mine...Optimus Prime wrote:exactly thats what i m saying. My asteroids are flat - therefore all units dont need to change their height much to fly over them. On your maps if you send a unit over an asteroid, the unit must fly over a mountain. For me that looks a bit odd.
And to the perspective: ok your asteroids look a bit better from the side, but still unrealistic and bad. And the maps are still the same as in OTA. A bitmap on a 3d area which cant make caves or flying asteroids where you can build on.
But go on with making maps for FF i just wanted to give you my suggestions. If you think you are doing fine its ok for me. I didnt want to slag your map.
krogothe wrote:Well, you did kinda slag his map off! Personally i take gameplay over looks, and since FF has only a couple maps, encouragement would be the best way to get support for you mod here, but hey its your mod not mine...Optimus Prime wrote:exactly thats what i m saying. My asteroids are flat - therefore all units dont need to change their height much to fly over them. On your maps if you send a unit over an asteroid, the unit must fly over a mountain. For me that looks a bit odd.
And to the perspective: ok your asteroids look a bit better from the side, but still unrealistic and bad. And the maps are still the same as in OTA. A bitmap on a 3d area which cant make caves or flying asteroids where you can build on.
But go on with making maps for FF i just wanted to give you my suggestions. If you think you are doing fine its ok for me. I didnt want to slag your map.
to Hrmph: if you cant take any citique, perhaps you should stop every work you are doing. I mean if I would have done so, FF would never be gone over Version 0.3 or so.krogothe wrote:Optimus Prime wrote:exactly thats what i m saying. My asteroids are flat - therefore all units dont need to change their height much to fly over them. On your maps if you send a unit over an asteroid, the unit must fly over a mountain. For me that looks a bit odd.
And to the perspective: ok your asteroids look a bit better from the side, but still unrealistic and bad. And the maps are still the same as in OTA. A bitmap on a 3d area which cant make caves or flying asteroids where you can build on.
But go on with making maps for FF i just wanted to give you my suggestions. If you think you are doing fine its ok for me. I didnt want to slag your map.
I want you nothing. Its the way i did and i like - nothing more. You think my work is inferior thats fine to me. I can live with it but i sure will not stop any work cause of that. I will try to make my next map better (when i have the time for a map). You cant stop mehrmph wrote:I handle critique fine when its not coming from someone whose works I believe to be inferior. I'm not going to work on FF maps because I think my efforts are best spent somewhere else. Besides you want me to make a map that has completely flat asteroids and uses pictures taken from some webpage - well I'm not going to do it.
omg. Please read my comments again and tell me where i wrote that i dont want him to make maps or that i told him his maps are odd in general.SwiftSpear wrote:Optimus, those flatplane maps use TERRIBLE spring mapping practices. The skybox system looks several times more realistic and doesn't break from multiple angles. Why the hell would you slag off people mapping for your mod anyways?