Overkill?

Overkill?

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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LathanStanley
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Joined: 20 Jun 2005, 05:16

Overkill?

Post by LathanStanley »

I'm working with a 512x512 UV map on these Tyranid Capillary Towers...

this is the detail thats starting to show... and the longer I work on it... the better it gets :shock:


you guys think its overkill too?

Image

what I'm "mimicing"

Image
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NOiZE
Balanced Annihilation Developer
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Joined: 28 Apr 2005, 19:29

Post by NOiZE »

i just love them :-)
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LathanStanley
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Post by LathanStanley »

at this detail level.... it might take me a week to paint them though...

:sigh:


anyone else got Deep Paint 3d and wanna help?
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

What is this deep paint 3D? Is it what I think it is?? IE, a way to paint ONTO the model in realtime? If so... DAM IT I WANT IT!

aGorm
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Weaver
Posts: 644
Joined: 07 Jul 2005, 21:15

Post by Weaver »

Yes aGorm I believe it is, it's not free or even cheap.

Price example
http://www.stormdesignstudio.com/price_ ... sphere.htm
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aGorm
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Post by aGorm »

Why is all the good softwear expensive?? Do they think were made of money?

Looks sweet cool mate BTW.

aGorm
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Masse
Damned Developer
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Post by Masse »

sell ur kidney :wink:
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Min3mat
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Post by Min3mat »

p2p ftw...
Kixxe
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Joined: 14 May 2005, 10:02

Post by Kixxe »

Min3mat wrote:p2p ftw...

OMFG HAXXOR :O!


I'M CALLING THE INTERNET POLICE ON YOU!!!
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Das Bruce
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Post by Das Bruce »

How do you plan on animating it?
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LathanStanley
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Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

30 day free trial :wink: for you guys who want it...

I talked my college 3dsmax professor for our 3d modeling program to acquire a university lisence....

we all got free copies :P
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LathanStanley
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Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

Das Bruce wrote:How do you plan on animating it?
who says I gotta animate it???

though I can... :?
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Das Bruce
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Post by Das Bruce »

Maybe I've got this wrong, but this thing is similar to the hl tentacle monster thing right?
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LathanStanley
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Post by LathanStanley »

not even... its more like a plant....

its a fungal thingamajig from what I understand and it "lives" off the planets natural resources or something, and it ejects toxins that kill all other life on the planet...

the big one is a "spore chiminey" or something, and if its disturbed (shot etc..) its supposed to release spores that screw up the atmosphere...

basically, its a really nasty very advanced fungus....
its living, but not really moving... think of like a bloody mushroom with spikes and an exoskeleton....
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NOiZE
Balanced Annihilation Developer
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Post by NOiZE »

can features hav scripts?
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LathanStanley
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Post by LathanStanley »

I have no idea, very doubtful though.....

I'm SURE they could add them though :roll:
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FireCrack
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Post by FireCrack »

If you only texture 2 or 3 "segments" you should be able to repeat the texture for other segments and keep the texture size down.
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LathanStanley
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Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

FireCrack wrote:If you only texture 2 or 3 "segments" you should be able to repeat the texture for other segments and keep the texture size down.
ah, but they are all different sizes, and have different facet counts... if that would only work...
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AF
AI Developer
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Post by AF »

Only units can have scripts.
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LathanStanley
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Post by LathanStanley »

just an update....

Image

Image

:sigh:

this is just gonna take forever to texture them though....
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