Suggestions for Spring in General
Moderator: Moderators
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Suggestions for Spring in General
-Fix con-units trying to repair aircraft in flight.
-Make Air Service Pads decide when a unit should come in for repairs, otherwise i'll have to put half of my air units of 50%!
-Give us modders more control on what a unit fires on and what it NOT fires on, I.E. dontTargetCategory1=vtol;
-Customizable flares and explosions and support for 3D explosions so we can have mushroom clouds!
-seperate layer in textures for alpha, more white means more visible, black means transparant.
I will add more if I can think of it, please don't ignore these suggestions...
-Make Air Service Pads decide when a unit should come in for repairs, otherwise i'll have to put half of my air units of 50%!
-Give us modders more control on what a unit fires on and what it NOT fires on, I.E. dontTargetCategory1=vtol;
-Customizable flares and explosions and support for 3D explosions so we can have mushroom clouds!
-seperate layer in textures for alpha, more white means more visible, black means transparant.
I will add more if I can think of it, please don't ignore these suggestions...
-
- Posts: 854
- Joined: 28 Jan 2005, 18:15
Umm...-Give us modders more control on what a unit fires on and what it NOT fires on, I.E. dontTargetCategory1=vtol;
It uses the categories from the Category tag in the fbi's. And I think that whatever you put in that line is a category, so new categories shouldn't be an issue (or at least, I think that is how it was in OTA)0.65b1
...
-Added new FBI tag OnlyTargetCategory<weaponnum>, sort of like badtargetcategory but the weapon can only target units with these categories,toairweapon in weaponfile is the same as OnlyTargetCategory=VTOL; default is all categories
...
im almost sure bug number one was in the bugtracker.
here
http://taspring.clan-sy.com/mantis/view.php?id=50
here
http://taspring.clan-sy.com/mantis/view.php?id=50
- Optimus Prime
- Posts: 755
- Joined: 03 Oct 2005, 14:31
I REALLY hope that this will not effect the mod Final Frontier cause there all units are flying and i need this patrole repair.mongus wrote:im almost sure bug number one was in the bugtracker.
here
http://taspring.clan-sy.com/mantis/view.php?id=50
The idea of these target category tags and others as well actually result in a tag for every little exception, that affects all other units and mods as well that even don't need that exception. It should be implemented with a general scripting language or not be implemented at all IMO, because implementing it with the tag system will only add to the spaghetti structure spring already has.
- Drone_Fragger
- Posts: 1341
- Joined: 04 Dec 2005, 15:49
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10
Well, the reason why I suggested the donttargetcatagory is because it would add alot more flexibility, either that or have support for multiple groups in the target only catagory.
How about custom explosions (and explosion sequences that fade from one frame into the other like Quake 3 Arena) and muzzle flares? that's something that is relatively important for modern gaming applications and I can't stretch enough how important this is.
I know you want to fix everything with a type of scripting, but I highly doubt you can make a user friendly script system that doesn't confuse the hell out of us.
How about custom explosions (and explosion sequences that fade from one frame into the other like Quake 3 Arena) and muzzle flares? that's something that is relatively important for modern gaming applications and I can't stretch enough how important this is.
I know you want to fix everything with a type of scripting, but I highly doubt you can make a user friendly script system that doesn't confuse the hell out of us.
I don't think you understood, if, for example, a air contruction factory "guards itself" then any con planes it builds guard the factory... automating the process of spam building.
I think that when AF is refereing to a "unit repairing itself" he means "idle units regain health".
if not... that is totally somethign I'm going to have to try...
I think that when AF is refereing to a "unit repairing itself" he means "idle units regain health".
if not... that is totally somethign I'm going to have to try...
Not at all, a commander self heals naturally, but you can speed up that healing dramatically by selecting the commander then right clicking on him (aka give a repair command to self).
Command c;
c.id = CMD_REPAIR;
c.params.push_back(unit_id);
cb->giveorder(unit_id,c);
very useful flaw in the engine....
Command c;
c.id = CMD_REPAIR;
c.params.push_back(unit_id);
cb->giveorder(unit_id,c);
very useful flaw in the engine....
- GrOuNd_ZeRo
- Posts: 1370
- Joined: 30 Apr 2005, 01:10