It's a mod, hence the name of this section of the forums; modspaulicus 25 wrote:i don't get it. What are half these units. Are they unique to spring?? Ive got the latest and biggest TA patch on my regular TA and ive never heard of a packO.

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Also, this ain't TA, this is Absolute Annihilation for Spring.Machiosabre wrote:It's a mod, hence the name of this section of the forums; modspaulicus 25 wrote:i don't get it. What are half these units. Are they unique to spring?? Ive got the latest and biggest TA patch on my regular TA and ive never heard of a packO.
Agreed, NO reason whatsoever to reduce them, theyre fine as they are.Min3mat wrote:please don't. there is NO reason to do this and doing it would be completely and utterly over the top, do not change this mod because a noob got owned! love the rest of the changes but i will bitch about that change!regardless of whether it is really as bad as he claims, I'm going to reduce con units' free resources by about half or so.
Yeah, hazardous geo / MMM is the best route for resources in spring if it is available. For arm it pays for itself in 85 ticks and then makes +21.5 metal after that. For core it pays for itself in 121 ticks and makes +14.3 metal..funkymp wrote:same with hazardous geo'sNOiZE wrote:something Day saw, and i checked :)
ArmGeo's produce 350 energy
CorGeo's produce 250 energy
believe arm is 1500
core is 1000
or it might be the other way around
What are the numbers like for the halved values?det wrote:Conclusion: You'd be stupid to ever build Fusion / Moho Metal Maker combos until this is fixed.
All units produce a little energy. IIRC, in OTA they consumed exactly this much energy when active (moving or firing), with some units with particularly big guns eating more when firing. Commander, of course, produces a small amount of energy and metal to help get things started.PS. I wonder, why do units create any resources at all? It seems counter-intuitive.
I must be missing something. How's that relevant? Not only can the con units help build other con units, they can build a second factory.BigSteve wrote:Hmmm I wonder how stupid you'll feel when youve just spammed con unit 8 and 10 goliaths roll into your base and you have nothing to defend with because youve left your factory building cons for 10 minutes.
Except those cons have a significantly better return-on-investment than a fusion reactor. And you can interleave con production and tank production, and use the con vehicles to speed up both.BigSteve wrote:you are missing something. the 3309 metal, 18500 energy and buildtime it takes for the second factory your first factory is still making cons at 500m a piece makes cons this tactic cannot work, assuming your playing someone with atleast average ability then you're doomed...
Thats just silly IMO. At least compensate the costs so they pay themselves back roughly in the same time. Its like making krogs more powerful because flashes own... Im all for different units, but having a powerplant being 50% more cost efficient just because of side differences is well... ...silly!Caydr wrote:
Conversely, core's fusion reactors produce an extra... whatever amount... of energy as well. Same for adv fusions.
So arm has an advantage for geos, core has the advantage in fusions.