A wee daft zombie mod
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- SwiftSpear
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- GrOuNd_ZeRo
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- Guessmyname
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- Joined: 28 Apr 2005, 21:07
Zombie team starts with a zombie. Zombies can build other zombies. Thus a swarm is massed. Zombie numbers are always rising (unless the humans are actually winning)
The Human "team" is comprised of serveral players, each controlling a single unit. Their numbers can only go down.
The Fodder team represents the rest of humanity that don't have a chance/clue is many to make sure the zombie team has a good energy supply. They have no weapons. It is meant to be AI controlled
At the beginning, the humans will have it rather easy, and the zombie's rather hard: the fodder team will not have properly amassed yet so the zombies won't have an easily available energy supply.
The best way to do this is to have several AI fodder teams and several zombie teams (one player controlled and the rest AI controlled), as well as a lower unit limit. Therefore there will be more starting zombies and more fodder to be found, evening things out a bit.
Fodder AI notes:
Build copies of themselves lots super-fast and with no res cost. They should spread themselves quickly across the map (long build range?).They should run away from zombies and towards characters (who can protect them). If the character starts shooting (at them or no) they should run away. It is in the players' interests to save a good proportion of the fodder populace or the zombies will kill them and reclaim their corpses for energy, but the fodders could lead the zombies to the players.
At first the human players will have it fairly easy. Towards the endgame however, life should be hard to keep hold of with all the zombies running amok.
The Human "team" is comprised of serveral players, each controlling a single unit. Their numbers can only go down.
The Fodder team represents the rest of humanity that don't have a chance/clue is many to make sure the zombie team has a good energy supply. They have no weapons. It is meant to be AI controlled
At the beginning, the humans will have it rather easy, and the zombie's rather hard: the fodder team will not have properly amassed yet so the zombies won't have an easily available energy supply.
The best way to do this is to have several AI fodder teams and several zombie teams (one player controlled and the rest AI controlled), as well as a lower unit limit. Therefore there will be more starting zombies and more fodder to be found, evening things out a bit.
Fodder AI notes:
Build copies of themselves lots super-fast and with no res cost. They should spread themselves quickly across the map (long build range?).They should run away from zombies and towards characters (who can protect them). If the character starts shooting (at them or no) they should run away. It is in the players' interests to save a good proportion of the fodder populace or the zombies will kill them and reclaim their corpses for energy, but the fodders could lead the zombies to the players.
At first the human players will have it fairly easy. Towards the endgame however, life should be hard to keep hold of with all the zombies running amok.
- Drone_Fragger
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- Guessmyname
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- Joined: 28 Apr 2005, 21:07
mwha in that case you already have NTAi support. the next NTAI version can sue long range building, and has much better support for nanoblobz style geometric unit number progression as you describe with zombies and fodder. Just defining a simple build tree for zombies and fodder of ZOMBIE,ZOMBIE, repeat and FODDER, FODDER, repeat should have the 2 sides sorted out. Although I may need to make a tweak for zombies, adding a reclaim task that functions like the repair keyword does but reclaims nearest rather than repairs nearest......
somebody called zombie did...Dont have fast zombies and make the humains cbharicers from ZET...jk
But i would pay this... a lot.

but then i noticed he said jediknight afterwards, which I've finaly decyfered as Just kidding (yes... its take me 2 years to figure that. I wondered why people would randomly say jediknight...)
aGorm
my mistake, I should've guessed Zoombie would have mentioned it already.
ZET means Zombie Extermination Team, a story that was made by Zoombie a while ago. I know a couple forumers were made into characters, but aside from that, I haven't read it and don't plan on reading it. http://taspring.clan-sy.com/phpbb/viewtopic.php?t=988
ZET means Zombie Extermination Team, a story that was made by Zoombie a while ago. I know a couple forumers were made into characters, but aside from that, I haven't read it and don't plan on reading it. http://taspring.clan-sy.com/phpbb/viewtopic.php?t=988