Basically, I just discovered that PlasmaRepulsors are repulsing all sorts of things in 0.7b2, whereas they weren't in the pre-merged version.
This is kind've hilarious- I just put the PlasmaRepulsor back onto my SpireRook unit, after fitting in the newest unit (the "Holder")... and have discovered that "physical projectiles", such as my Archer's "rockets", are now being repulsed. I dunno whether this is good or bad or just neutral... I'll probably just roll with it, and make Archer/Knight/Rook/Wolf balance work again based on that, or something.
Spring devs... erm... if you're going to change this kind've game-balance-breaking sort've thing, please, at least tell us
