I'm getting sync errors after about 30 mins. It could be my internet, I have crappy cable in a high density area, but I don't think it's my internet.
I rencetly hosted a game, without 1 delayed sync, and then it started erroring.
My motherboard was built for overclocking, my defualt fsb is 200, however in the bios it WON'T GO BACK TO 200! It will only go to 201! I think this might be my problem.
No matter what I set my fsb to, the battle room reports my cpu as 3.2 ghz (I have a 3200+ amd64)
You guys got any ideas? Thanks.
sync errors after ~30mins
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- wizard8873
- Posts: 254
- Joined: 21 Jan 2006, 02:42
i've seen it happen at exactly 60 minutes on a lot of my games. i had a 120 min game with my cousin yesterday and no errors but we were right next to each other.
it reports your CPU as 3.2GHz because of the designation. you can change the speed but it will always read 3.2, at least i believe. i have a Athlon 64 X2 3800+ @2.1 and it reads as 3.8GHz. that shouldn't have anything to do with it. the syncing errors are caused by the connection.
there was thread somewhere on here about that talked about this. i cant find it now but if i do, ill post the link. it mentioned something like instead of everyone calculating everyone's actions and units, a server should do it and then send all the relavent data of one user to that users' PC. when everyone calcs, someone might not get data saying a unit or such was built or moved so it becomes out of sync.
it reports your CPU as 3.2GHz because of the designation. you can change the speed but it will always read 3.2, at least i believe. i have a Athlon 64 X2 3800+ @2.1 and it reads as 3.8GHz. that shouldn't have anything to do with it. the syncing errors are caused by the connection.
there was thread somewhere on here about that talked about this. i cant find it now but if i do, ill post the link. it mentioned something like instead of everyone calculating everyone's actions and units, a server should do it and then send all the relavent data of one user to that users' PC. when everyone calcs, someone might not get data saying a unit or such was built or moved so it becomes out of sync.