Wreckage troubles [Resolved]

Wreckage troubles [Resolved]

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Das Bruce
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Joined: 23 Nov 2005, 06:16

Wreckage troubles [Resolved]

Post by Das Bruce »

Is there something I'm missing? I've got Corpse=rust34wreckage.s3o; in the fbi and rust34wreckage.s3o in the objects3d folder, what more do I need?
Last edited by Das Bruce on 12 Mar 2006, 05:53, edited 1 time in total.
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Argh
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Post by Argh »

Go to the Features.tdf and add your corpse there, silly.
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

I don't have one, were is it supposed to go?

/edit/ nvm, found it

/edit/ Ok I was mistaken, I havent' found it.

I put rust34wreckage.tdf into features/corpses/

and edited one I found to be this..

Code: Select all

[rust34wreckage]
	{
	world=All Worlds;
	description=Wreckage;
	category=arm_corpses;
	object=rust34wreckage.s3o;
	featuredead=rust34wreckage.s3o;
	footprintx=2;
	footprintz=2;
	height=40;
	blocking=1;
	hitdensity=100;
	metal=300;
	damage=1760;
	reclaimable=1;
	featurereclamate=smudge01;
	seqnamereclamate=tree1reclamate;
	}
What have I forgotten now? :roll:
Archangel of Death
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Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

The Coprse in the fbi points to the tdf, not the s3o. So if you still have Corpse=rust34wreckage.s3o; in your fbi, you might want to cut the .s3o of the end of it.
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Still nothing.
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FoeOfTheBee
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Joined: 12 May 2005, 18:26

Post by FoeOfTheBee »

Das Bruce wrote:Still nothing.
I had the same problem with s3o wreckage, but I forgot how I fixed it.

EDIT: make sure you have the model size calculated in upspring.
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

No it wasn't the size thing, the unit was just getting pounded into dust right from the get go so no wreckage was left.
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Guessmyname
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Joined: 28 Apr 2005, 21:07

Post by Guessmyname »

Increase the corpse's health then
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FLOZi
MC: Legacy & Spring 1944 Developer
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Post by FLOZi »

what's the killed script like?
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