[0.70b2] Units no longer report when under attack
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- Spring Developer
- Posts: 374
- Joined: 14 Mar 2005, 12:32
[0.70b2] Units no longer report when under attack
Well, the title says it all ... units no longer report when they're under attack. The funny thing is that when you watch a replay, they do. I've already posted a bug report, but when nobody responded I decided to post it here.
If someone would be so kind to fix this bug, because it's quite irritating to lose units all of the time and not knowing it.
If someone would be so kind to fix this bug, because it's quite irritating to lose units all of the time and not knowing it.
I sum to the whining players about this, but dont rush developpers, take the time needed, and try to find a bug in it.. yep.. im almost sure "at times" it doesnt work(when it was working ok in 66b3)...
this is one of the most annoying issues ever to me...
feel like exploding(no pun) when i just realize my comm in under attack and there is little left to do but die (specially in comm ends.. agh..).

this is one of the most annoying issues ever to me...
feel like exploding(no pun) when i just realize my comm in under attack and there is little left to do but die (specially in comm ends.. agh..).
heh, i had to play 20+ games before i finally got the attack warning's again.
very weird.
just 1 out of the last 25 or so games i had attack warnings.
Its very annoying in early game when your doing other stuff then see your base decimated by 1 lone peewee and you have units sitting there not doing anything just out of range.
very weird.
just 1 out of the last 25 or so games i had attack warnings.
Its very annoying in early game when your doing other stuff then see your base decimated by 1 lone peewee and you have units sitting there not doing anything just out of range.
That means you spectate 1 of 25 games. (maybe you dont like to spectate often?) Because it works for spectators only.Journier wrote:heh, i had to play 20+ games before i finally got the attack warning's again.
very weird.
just 1 out of the last 25 or so games i had attack warnings.
Its very annoying in early game when your doing other stuff then see your base decimated by 1 lone peewee and you have units sitting there not doing anything just out of range.
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- Spring Developer
- Posts: 374
- Joined: 14 Mar 2005, 12:32
Nice, albeit you fixed it wrongly ...
The 0.67b3 branch on Sourceforge CVS has
whereas you made it
at line 580 in unit.cpp. It's a small but subtle difference :).
Note that the bug crept in at revision 396 of the berlios SVN.
The 0.67b3 branch on Sourceforge CVS has
Code: Select all
&& !gu->spectating
Code: Select all
|| gu->spectating
Note that the bug crept in at revision 396 of the berlios SVN.