[0.70b2] Units no longer report when under attack

[0.70b2] Units no longer report when under attack

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colorblind
Spring Developer
Posts: 374
Joined: 14 Mar 2005, 12:32

[0.70b2] Units no longer report when under attack

Post by colorblind »

Well, the title says it all ... units no longer report when they're under attack. The funny thing is that when you watch a replay, they do. I've already posted a bug report, but when nobody responded I decided to post it here.

If someone would be so kind to fix this bug, because it's quite irritating to lose units all of the time and not knowing it.
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BvDorp
Posts: 439
Joined: 14 Oct 2005, 12:09

Post by BvDorp »

hear hear
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

I sum to the whining players about this, but dont rush developpers, take the time needed, and try to find a bug in it.. yep.. im almost sure "at times" it doesnt work(when it was working ok in 66b3)... :roll:

this is one of the most annoying issues ever to me...

feel like exploding(no pun) when i just realize my comm in under attack and there is little left to do but die (specially in comm ends.. agh..).
Journier
Posts: 214
Joined: 24 Jan 2006, 19:15

Post by Journier »

heh, i had to play 20+ games before i finally got the attack warning's again.

very weird.

just 1 out of the last 25 or so games i had attack warnings.


Its very annoying in early game when your doing other stuff then see your base decimated by 1 lone peewee and you have units sitting there not doing anything just out of range.
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

Journier wrote:heh, i had to play 20+ games before i finally got the attack warning's again.

very weird.

just 1 out of the last 25 or so games i had attack warnings.


Its very annoying in early game when your doing other stuff then see your base decimated by 1 lone peewee and you have units sitting there not doing anything just out of range.
That means you spectate 1 of 25 games. (maybe you dont like to spectate often?) Because it works for spectators only.
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

well ive noticed this as well and its hell annoying cause with comm ends i just loose games without noticing like... hmmm whats this game over screen over here ?
:lol: :lol:
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

fixed in SVN yesterday
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

Tobi wrote:fixed in SVN yesterday
Yay :-)
colorblind
Spring Developer
Posts: 374
Joined: 14 Mar 2005, 12:32

Post by colorblind »

Nice, albeit you fixed it wrongly ...
The 0.67b3 branch on Sourceforge CVS has

Code: Select all

&& !gu->spectating
whereas you made it

Code: Select all

|| gu->spectating
at line 580 in unit.cpp. It's a small but subtle difference :).
Note that the bug crept in at revision 396 of the berlios SVN.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

ah ok thx, I was already wondering how it should be, so I just guessed after I didn't get a clear answer in #sy :-)

I'll commit that to SVN later today.
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

Glad to hear it is fixed. Thx!
mongus
Posts: 1463
Joined: 15 Apr 2005, 18:52

Post by mongus »

me adds to the thanks team, now ill focus the anger into the game as it must be :).
(and start using F3 again).

This is preciselly why we had b2 version for 65.
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