xta pimped v4 crashers dont fire
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xta pimped v4 crashers dont fire
umm... basically what it says in the topic, otherwise looking great! Thanks noize.
[just realised this in the wrong place, sorry moderators]
[just realised this in the wrong place, sorry moderators]
Hm, pimped edittion still has bugs, regarding xta.
The arm annihilator, has a range of 2000 in the official mod.
in the pimped mod, it has a range of 2100, or is it supposed to be a modified version?
e: aint it strange for anyone (xtaer) else, to have a buged mod of a mod, as the default for spring?.
The eyecandy is not that important for me, as is the playablility/balance/polished product, and is what xta se 66 offers, as the official version.
The arm annihilator, has a range of 2000 in the official mod.
in the pimped mod, it has a range of 2100, or is it supposed to be a modified version?
e: aint it strange for anyone (xtaer) else, to have a buged mod of a mod, as the default for spring?.
The eyecandy is not that important for me, as is the playablility/balance/polished product, and is what xta se 66 offers, as the official version.
Its not bad, but its not xta, and i dont like evolva units, and preffer xta scales, so thats why i rather it as default.
In related news, i was bout to complain bc pewees dont have the healtime=30; tag, but there is no use, as a bug seems to taken place of that counter, and its something like 20-22 secs, for units that have it, or have a completelly different value there (like 100).
It heals the pewees by 19 hp/s.
Autoheal=10; tag is supposed to work with healtime, and can change the ammount of hp/s the unit recieves.
If healtime is missing, autoheal will start working inmediatly after the damage is taken.
Same thing for Idleautoheal, and idletime, the unit will start autohealing around 20 secs since it was hitted.
If the idletime tag is missing, it will still wait 20 secs, unlike Autoheal/healtime.
Not sure if its worth more testing, will submit the bug.
And, what is steeringmode=2; for? xta raven has this tag, while pimped doesnt.
In related news, i was bout to complain bc pewees dont have the healtime=30; tag, but there is no use, as a bug seems to taken place of that counter, and its something like 20-22 secs, for units that have it, or have a completelly different value there (like 100).
It heals the pewees by 19 hp/s.
Autoheal=10; tag is supposed to work with healtime, and can change the ammount of hp/s the unit recieves.
If healtime is missing, autoheal will start working inmediatly after the damage is taken.
Same thing for Idleautoheal, and idletime, the unit will start autohealing around 20 secs since it was hitted.
If the idletime tag is missing, it will still wait 20 secs, unlike Autoheal/healtime.
Not sure if its worth more testing, will submit the bug.
And, what is steeringmode=2; for? xta raven has this tag, while pimped doesnt.
no because i added buildpic=; into the fbi'sMaelstrom wrote:You realise that you could just made an add-on mod like Caydr does with AA to swap the models over, so you wouldnt even have to post the FBI's with it, minimising any chance of change? That would seem the best option to me...
also some scripts are changed because some of the models use other names for some objects
and it's better to let it be independed. imo
You are rigth, its there.NOiZE wrote:did you check with the latest pimped?
it got exactly the same fbi's as the se version
e: that tag is in "not used by spring section"
e2:suddenly all tags are there... what version of pimped i was using?...! /-/├é┬À\ж()Я.
my apologies.
the rest stands altough, look for rapier(core bulldog equivalent) scale, it looks like a raider :D
and what is that steeringmode=2 thing? its not in the wiki... maybe somwhere else.
e: why Maelstrom Fbi editor doesnt have a weapon section.. .... or it was me.. .er.. and its not at FU.. dah.. where is that thread!..
edit3:
from FU forums.Influenza wrote:SteeringMode has to do with the way the unit turns itself, whether it can turn in place like Vehicles or if it has to move forward while turning like Kbots. I *think*, though there's a good chance I'm wrong.
Well, seen in that shot, there is no difference, altought PE reaper is marginally shorter than xta.
Labs seem smaller in PE as well.
I agree its just details now, will pm when i find something worth it in the evolva units.
altougth i rather xta myself, i thank you for the effort in making it more alike.
Labs seem smaller in PE as well.
I agree its just details now, will pm when i find something worth it in the evolva units.
altougth i rather xta myself, i thank you for the effort in making it more alike.
The FBI editor doesnt have a Weapon editor cause I didnt know how weapons worked back then enough. But Paulo is going to release his all-in-one mod editor soon, so just wait a bit and you can use that.mongus wrote:e: why Maelstrom Fbi editor doesnt have a weapon section.. .... or it was me.. .er.. and its not at FU.. dah.. where is that thread!..