[quote=Belmakor]I had *exactly* this problem. After reading the tutorials, I downloaded mother's mapconv because that was what was recommended. However, when I ran it, my test map produced exactly what you were seeing. Then on a hunch (and because I was getting "geovent.bmp not found" and "nvdxt.exe" not found errors) I suspected that maybe I also needed the original mapconv distribution.... So, make sure you have done something like this:
1. Download the original mapconv and unpack it
2. Download mother's mapconv and unpack it over the top of the original
At the end, I think you should have the following files in your mapconv directory:
texconv.exe
nvdxt.exe
geovent.bmp
MapConv.exe
test.bat
Also, I think I read somewhere that it may not work properly if you have space characters in your path to mapconv, so check that too.
That's what I did and the problems disappeared.
Belmakor[/quote]
This seems to fix the problems.. when i load it in spring it actually shows the minimap, but now it says "External Exception E06D7363," loads the minimap, but when you run the game it'll load the map above it. I really suck at this or something >.<.
I've loaded the .sd7 file at FU for you guys to look at here:
http://www.fileuniverse.com/?p=showitem&ID=2554
And heres my code for running the compiler. I just edited the bat file that was already there.
@ECHO OFF
ECHO
ECHO.
ECHO Edit this file in notepad.
ECHO.
ECHO Make sure all map bitmaps are present in the same directory as Mapconv.
ECHO.
ECHO Mapconv help will now display.
mapconv -help
ECHO MapConv will now run again with the parameters you have added. If you haven't touched this file yet, something bad will probably happen.
pause
REM Edit below.
mapconv.exe -i -x 40 -n -10 -m metal.bmp -a height.bmp -t texture.bmp -o test.smf -f feature.bmp -c .5
pause