I am looking for someone to create AI profiles for my mod.

I am looking for someone to create AI profiles for my mod.

Here is where ideas can be collected for the skirmish AI in development

Moderators: hoijui, Moderators

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smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

I am looking for someone to create AI profiles for my mod.

Post by smoth »

I have tried a few times and do not have the time to allocate to this. I have gotten the mod to work with the AI programs but the way I did it was not worth distributing. I really do not have the time to sit down and fight with it but if someone else would not mind that would be great. I will provide you with a beta of the newest version and credit you for your work.

If someone could make the ai profiles for my mod to run well with AAI and NTAI I would really appreciate it.
submarine
AI Developer
Posts: 834
Joined: 31 Jan 2005, 20:04

Post by submarine »

which mod are you making? maybe i can have a look at it before the next release
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

There's already a mediocre zaku buildtree (disabled) and as far as I knwo NTAI should pick up gudnam annihilation with ease, though you may have a problem with detection of souts for which you will probs needs to change mod.tdfs speed value or manually define them..

And if you do change the mod data please send it back to me, I've only recieved 3 buildtrees, a starwars imeprial faction, arghs nanoblobz data, and some XTA tests from mongus...
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Veylon
AI Developer
Posts: 174
Joined: 21 Sep 2005, 19:45

Post by Veylon »

OTAI already plays pretty poorly with Gundam AI as is. I might work on it later.
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