My unit doesn't shoot / build in my mod!

My unit doesn't shoot / build in my mod!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Kafetist
Posts: 20
Joined: 05 Feb 2006, 16:24

My unit doesn't shoot / build in my mod!

Post by Kafetist »

In my very own one unit mod, the unit doesnt build or shoot at all! It climbs quite good ;) Here's a link to the mod if you could see to it. Only needed scripts etc. so won't be a hard operation.

http://www.fileuniverse.com/?p=showitem&ID=2552
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Erm... so... what do you want? You want us to script it for you?
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

<comes back from looking at it>

Well... it needs a lot've work:

1. It isn't sitting on the zero axis on the Y, which means it will appear to be above the water. Obviously, this is not ideal.

2. You're going to need to add some sub-points to it for the missiles to come out've, some other sub-points for the SFX for when it's moving (the neato effect on the water's surface)... and you're going to need to set this up so that the weapon can only fire in the frontal arc (thank goodness Arch documented that).

3. You need to re-name this object to "base". In lower-case. All S3O names must be lower-case! The lowest object on your hierarchy must be called "base" with units.

4. Lastly... the texture... I've seen far worse, and it looks vaguely boat-like, but... at 512-512, it is really just a big smear of noise, and you really need to sit down and paint some detail (which is where people tend to choke on skinning- and there's not a lot I can do for you there).
Kafetist
Posts: 20
Joined: 05 Feb 2006, 16:24

Post by Kafetist »

well it's a hovercraft, so it's supposed to appear high

and ummh I was lazy with the picture coz I was busy getting the unit work ;p

thanks for the base hint ;-) I'll try it out
Kafetist
Posts: 20
Joined: 05 Feb 2006, 16:24

Post by Kafetist »

model has now host: base with two sub-object: flare1 and flare2. gun_1 controls which flare shoots and aims, nanolathing put to flare1 (;p)

It shoots now, it was a weapon thing, but it doesn't build.

The link is outdates and I prolly won't be putting here regular updates so if youre willing to help I can put the newest build to fileuniverse easily.
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