AI changes of 0.70b1 - Page 2

AI changes of 0.70b1

Here is where ideas can be collected for the skirmish AI in development

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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

hmm, I can use a debug build of NTAI with a release build of spring perfectly fine with no problems....
Bobris
Posts: 18
Joined: 12 Feb 2006, 17:15

Post by Bobris »

I forgot to write that it is needed for debug version in VC8, because debugging STL in VC8 has different memory layout.
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krogothe
AI Developer
Posts: 1050
Joined: 14 Nov 2005, 17:07

Post by krogothe »

Okay just realized: it seems that this ver ver kills AI public testing!
Before it would randomly load the AI from other people, okay thats fine, and give errors even if it still worked 100%.
But now its impossible to host a game without sending the AI to everyone. They get the incorrect AI dll error as always but now it crashes!
Guess public testing is out of the window for a while, right on the exciting bits!
Any ideas why thats happening?
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