Project Ragnarok is back! - Page 3

Project Ragnarok is back!

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Zoombie
Posts: 6149
Joined: 15 Mar 2005, 07:08

Post by Zoombie »

You think theyd stop treating us as if we read at a 2nd grad level in highschool, but alas... my hope proved false... :cry:
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

A lot of people in some places simply cant read when they get to high school ro they ahev the reading age of someone half their age.

I always had an above average reading age, but I read a lot of books from unviersity level my parents had, things such as pride and predjudice, thomas hardy etc
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

*BUMP*

Any news on this mod?
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Mesafina
Posts: 18
Joined: 18 Jan 2006, 07:39

Post by Mesafina »

----{ POST OBSOLETE }-----

This project has unfortunately been put on halt for an indeterminate amount of time. Another project (an MMO FPS we are developing) is going to be eating up all our time for a while. Sorry folks, but we'll let you know if thinsg change.

----{ POST OBSOLETE }-----

The project has resumed :D
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Mesafina
Posts: 18
Joined: 18 Jan 2006, 07:39

Post by Mesafina »

Bump!
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

The MMO FPS didn't work out?
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Mesafina
Posts: 18
Joined: 18 Jan 2006, 07:39

Post by Mesafina »

Nah, unfortunately the old team broke up, and several large projects were abandoned. I decided to try and get this going again as it's a bit more manageable then an MMO.

Do you know if there is anyone working on putting dynamic lights into the engine at this point?
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Zaphod mentioned at one point he was interested in adding dynamic lighting but that was a while ago, you'll ahve to bug people for it and hope they deliver.
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

I did? I have to drop that one. It would be little hard though with all the other changes going on. When the new map renderer is merged in the main code someone could take a look at dyn. lighting, but right now it would create a lot of conflicts.
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