Disabling Stop, Attack, Reclaim buttons

Disabling Stop, Attack, Reclaim buttons

Discuss game development here, from a distinct game project to an accessible third-party mutator, down to the interaction and design of individual units if you like.

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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Disabling Stop, Attack, Reclaim buttons

Post by Maelstrom »

Is it possible to remove those buttons from a units GUI? Or is this not possible?
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Yes, FBI.
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

How? I tried setting the 'CanAttack', 'CanGuard', tags to 0, but it didnt work
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