

1: These models are only for Spring or whatever the original modeler wants to do with them. Do not steal these for any other project without the authors explicit permission.
2: This thread is not for feature discussion. ONLY post here if you are submitting a completed feature to the community.
3: If you use the any of the features, please consider crediting the author(s) when you post your map(s).
4: If you are a multiple feature submitter, please simply edit your post so we can avoid clutter.
5: To prevent bloat please keep the images you post below 600 pixels in width and do try to use some reasonable level of compression as this thread will be image heavy.
Texture and model naming:
Because there will be many textures and many models I encourage the usage of good naming conventions. If your model is rock1.s30, please consider naming the textures rock1.extension this will avoid future confusion with other features, also it may be good to include a readme document, but DO NOT name it README, this will likely get overwritten, it is good practice to name it after the zip it was in... I.E. ARGORM_rock.zip would have ARGORM_rock.txt
Hosting
There are many options to host your files/images:
1) fileuniverse, you can host both images and files here it is nice
2) other options forthcoming
3)I am willing to host some small files(less then 5 megs) for people and I will host some small images provided they are used only for this forum
:idea: End goal :idea:
I would like to(with the author(s) permission of course) eventually produce a series of feature packs that can be setup as say for example: a desert or icey pack. Including credits and the tdfs for the feature files. Allowing mappers quick acess to what is available.
Once we can get it GPLED(if A GPL is what we need) I would like to organize the models and package them. if the spring team will approve them to be included with spring, then give the files to the spring people. That way it can save on filespace for the users. It would also provide spring with features that are available to mappers after we the ones who made the features are long gone.
So we do not step on each others toes, this is the list of currently used:
feature names:
- buildings(not released) -
building1
building1stg2
building1stg3
building1stg4
- palm trees -
cluster1
cluster2
cluster3
cluster1_dead
cluster2_dead
cluster3_dead
- palmetto-
palmetto_1
palmetto_2
palmetto_3
-Lethan's rockpack-
LGreyRock1
MGreyRock1
MGreyRock2
MGreyRock3
SGreyRock1
TGreyRock1
-Lethan's cactus pack-
Cactus1
Cactus2
Cactus3
Cactus4
Cactus5
Cactus6
Cactus7
Textures:
building1.tga
building1damage.tga
building1.png
building1damage.png
palmetto.tga
palmtree.tga
LargeGreyRock1
MGreyRock1
MGreyRock2
MGreyRock3
SGreyRock1
TGreyRock1
Cactus1
Cactus2
Cactus3
Cactus4
Cactus5
Cactus6
Cactus7
for those with questions direct them to me via pm and I will reply promptly. It is my hope that this will help minimalize the disorganization here in

I would like to add my trees as well: (Beherith)
Altogether there are 28 trees, 14 high poly and 14 low poly. Textures are compatible with each other, modify them to your needs!

Thank you AD 0 people for publicly releasing your assets!
7 palm trees of various sizes, more to come.
About 200 tris each, very nice texture as well (256)
S3o, tdf and texture included.
