Good Freeware Audio editor?

Good Freeware Audio editor?

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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Good Freeware Audio editor?

Post by FizWizz »

I'm looking for a sound editor that can record the audio that goes out to your speakers, and be able to edit it as well. Primarily, the function I'm looking for is the ability to cut/clip pieces of a recording and save them into their own audio files
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

http://www.goldwave.com

Try audacity as well.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Goldwave is shareware, but Audacity looks good, I'll try it out when I get the chance
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GrOuNd_ZeRo
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Joined: 30 Apr 2005, 01:10

Post by GrOuNd_ZeRo »

Audacity is great, I highly recommend it.
mikedep333
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Joined: 25 Jul 2005, 20:07

Post by mikedep333 »

You're looking for an app to record what goes out to the speakers? Creative drivers include the "What U Hear" virtual recording device, which can then be used with any audio recording app such as audacity. I don't know if free/freeware audio recording apps let you take your output and record it otherwise.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

I've taken a peek at Audacity, and it looks like it is exactly what I need, thanks! (and yes, I'm recording from my speakers, known either as "What U Hear" or "Stereo Mix" in several of the recorders I looked at (which were shareware and/or deficient)
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PauloMorfeo
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Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

I used audacity to create all the sounds i made to the game Lincity-ng.
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smoth
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Joined: 13 Jan 2005, 00:46

Post by smoth »

*grumbles...*
in an atempt to relax I decided to up the sound quality of my mod... come to find out I have to use that SHITY PIECE O' GARBAGE 8bit format otherwise spring will not play the sound....

After an hour plus of this crap I have just about had enough.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Okay, one last question: What recording quality and format should I shoot for? This will be for mainly weapon and engine sounds.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

I have been using goldwave for 8 years...

Even though it's shareware, your use is not restricted.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

Forboding Angel wrote:I have been using goldwave for 8 years...

Even though it's shareware, your use is not restricted.
When I downloaded GoldWave, it had a limitation of 150 "Operations" per session, with a maximum of 3000 "Operations" before it goes dead and must be registered. Even opening up the help file counted against my "Operation" count =\
Benito
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Joined: 15 Aug 2004, 13:17

Post by Benito »

Hurrah for Audacity, tis a great piece of open source software. I used it to put the soundtrack on my short TA movie.
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

file planet sucks, use fileuniverse
Benito
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Joined: 15 Aug 2004, 13:17

Post by Benito »

Oh yeah, forgot that it got uploaded to fileuniverse as well...
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

FizWizz wrote:Okay, one last question: What recording quality and format should I shoot for? This will be for mainly weapon and engine sounds.
Answer please? will 44100Hz 16bit mono .wav be good?
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

FizWizz wrote:Okay, one last question: What recording quality and format should I shoot for? This will be for mainly weapon and engine sounds.
Answer please? will 44100Hz 16bit mono .wav be good?
Ritz Grimarren
Posts: 8
Joined: 28 Feb 2006, 16:00

Post by Ritz Grimarren »

The currently accepted format is:

44,100 khz
16 bit
Stereo
172 KB/Sec
.wav file type
SpikedHelmet
MC: Legacy & Spring 1944 Developer
Posts: 1948
Joined: 21 Sep 2004, 08:25

Post by SpikedHelmet »

Start Menu>Programs>Accessories>Entertainment>Sound Recorder

Allows you to convert .wav files from anywhere from 8.000Khz-48.000Khz, 8-bit and 16-bit Mono and Stereo; speed up, slow down, reverse, volume increase/decrease, and echo. Can also cut, parse and mix audio segments with ease.

It is not advanced, but it is flexible and extremely simple to learn/use.
Benito
Posts: 72
Joined: 15 Aug 2004, 13:17

Post by Benito »

It seems odd that you would need to have a stereo sound. Surely the game engine only has to pan mono sounds as it needs to, to produce stereo effects. Pre-stereo-ised sounds would therefore be pointless?

Totally agree with 44100/16bit, that's CD quality after all. Anything higher than 44100Hz or 16bit is for extreme sound buffs only. Anything less than 44100Hz or 16bit and any bod on the street can tell its reduced quality.
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