I have custom textures made but im not really sure where to put them so Spring can use them. I made a simple unit to test them and put the textures in a "textures" folder in with the rest of them (objects 3d, scripts, etc.) and compiled. When i build the unit i get this:
Now ive heard that when spring cant find a texture it uses all the textures from the game. Thats certainly what this looks to be. Does anyone no how to fix this?
Also, is there a texture size limit? 32x32 etc? Where do i put them to get them to work?