Water Units
Moderator: Moderators
Water Units
So I don't like water very much in the first place... the units are big, slow, can't attack bases, are easily blown up... etc.
But there are some, let's call them, aesthetic play value issues as well...
First of all, the way I see "water" is this:
AIR
LAND/SURFACE
SUBMERGED
SEA-FLOOR
but in reality it's:
AIR
EVERYTHING ELSE
so for example, a boat will not be able to pass over a sub, or a underwater metal extractor, and a sub will not be able to pass underneath a floating factory.
I think that you should be able to have the following if the water is deep enough
PLANE
SHIP
SUB
UNDERWATER BUILDING
all sitting on top of eachother... you might start losing track of things, but you can always adjust the camera angle...
I'm pretty sure it would be difficult to impliment, but it would make water a much more viable solution...
But there are some, let's call them, aesthetic play value issues as well...
First of all, the way I see "water" is this:
AIR
LAND/SURFACE
SUBMERGED
SEA-FLOOR
but in reality it's:
AIR
EVERYTHING ELSE
so for example, a boat will not be able to pass over a sub, or a underwater metal extractor, and a sub will not be able to pass underneath a floating factory.
I think that you should be able to have the following if the water is deep enough
PLANE
SHIP
SUB
UNDERWATER BUILDING
all sitting on top of eachother... you might start losing track of things, but you can always adjust the camera angle...
I'm pretty sure it would be difficult to impliment, but it would make water a much more viable solution...
- Guessmyname
- Posts: 3301
- Joined: 28 Apr 2005, 21:07
- FoeOfTheBee
- Posts: 557
- Joined: 12 May 2005, 18:26
I just made a map so I could test the "shallowwater/colision spears" possibility... on a side note, something weird clips the bottom 200 units off on really deep water IF you move your camera past the edge of the map
Sub, no matter how deep the water get, subs float directly below the surface and therefore their colition spheres colide with ships and floating buildings... coming up with some kind of airplane like deapth adjustment might work here.
no matter how deep a building is underwater, even if the colition spheres are miles appart vertically, subs AND ships are unable to pass over submerged buildings.
Sub, no matter how deep the water get, subs float directly below the surface and therefore their colition spheres colide with ships and floating buildings... coming up with some kind of airplane like deapth adjustment might work here.
no matter how deep a building is underwater, even if the colition spheres are miles appart vertically, subs AND ships are unable to pass over submerged buildings.
Last edited by SinbadEV on 01 Mar 2006, 00:41, edited 1 time in total.
Since their seems to be a lack of deep water maps available for showing this problem off I have created a 4x4 one (my computer chokes if I try to make big maps, and 4x4 is big enough for me to keep my two teams out of eachother's way... ), anyways, if you want it, it's at file universe, it's miscategorried at this time because I'm a moron, so if they re-category it, it's just called "DeepWaterBD.sdz (Test Map)" or something... it's also demonstrates a weird clipping bug that I'll have to investigate...
- SwiftSpear
- Classic Community Lead
- Posts: 7287
- Joined: 12 Aug 2005, 09:29
Its very interesting!
I tested your map and:
Structures can be built at the bottom, very deeper than subs.
Nanolathing worked ok in a near vertical angle.
Torpedos can hit the bottom, as the enemy commander was blow!
This inner space can do a lot of funny and maneuvres for subs if they are modified to submerge at several layers like planes. :idea:
VonGratz
Ive d/lded screenshots in your map file from FileUniverse .


I tested your map and:
Structures can be built at the bottom, very deeper than subs.
Nanolathing worked ok in a near vertical angle.
Torpedos can hit the bottom, as the enemy commander was blow!
This inner space can do a lot of funny and maneuvres for subs if they are modified to submerge at several layers like planes. :idea:
VonGratz

Ive d/lded screenshots in your map file from FileUniverse .


Last edited by VonGratz on 07 Mar 2006, 15:45, edited 2 times in total.
Another curious things
Amphibious tanks, built by TLL underwater factory were put in the bottom when finished, but CANT move in the same manner of the commander starting point.
The factory above mentioned was built at the subs level, NOT at the bottom!!!!but......underwater storages also can be built at the bottom as the metal extractors are!!!!!!
.
Commander being torpedoed
Graatz
Amphibious tanks, built by TLL underwater factory were put in the bottom when finished, but CANT move in the same manner of the commander starting point.
The factory above mentioned was built at the subs level, NOT at the bottom!!!!but......underwater storages also can be built at the bottom as the metal extractors are!!!!!!


Commander being torpedoed

Graatz
