Pathfinding Borked?

Pathfinding Borked?

Discuss your problems with the latest release of the engine here. Problems with games, maps or other utilities belong in their respective forums.

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Deathblane
Posts: 505
Joined: 01 Feb 2006, 01:22

Pathfinding Borked?

Post by Deathblane »

It seems to me that pathfinding in 0.7 is not as good as it used to be.
In one game my com kept getting stuck while trying to build dt's (not that he built himself in, he just wouldn't go the right way to get out).
I've also had to set much more explicit way-points to get units to go where I want them to.
Interestingly, whilst playing on Mars hitting f2 with a vehicle selected showed the entire map as impassable.
Flare
Posts: 38
Joined: 13 Feb 2006, 00:11

Post by Flare »

my units keep getting stuck in buildings or trees too.
Also F2 now shows only completely flat areas as green for some reason :?
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

ive also noticed this.
pathing now is definitly worse
ChrisCowart
Posts: 3
Joined: 24 Feb 2006, 01:00

Post by ChrisCowart »

Yes, pathfinding does seem screwy. My units tend to get stuck in their respective building structure, i.e. Adv. Const. KBot having a REAL tough time getting out of the Arm Adv. KBot lab.

I've also had numerous problems with KBots building lots of dragons teeth.

My commander seems to have difficulty navigating hilly terrain. Sometimes he can't even find a way up a small hill!
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

All bugs mentioend in this thread are experienced by me regardless of map or exact unit selected.
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ginekolog
Posts: 837
Joined: 27 Feb 2006, 13:49

Post by ginekolog »

i can confirm these bugs.. even kbotbulilders get stuck when they are build if i set waypoing NORTH of kbot lab.

gl in correcting this mess, ty.
Journier
Posts: 214
Joined: 24 Jan 2006, 19:15

Post by Journier »

yup, im having same problem, i now also have to set better waypoints so the kbots dont get stuck in the lab for a minute or 2 trying to crawl there wway out.

very annoying.
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hrmph
Posts: 1054
Joined: 12 May 2005, 20:08

Post by hrmph »

Units always used to get stuck in factories, but now it seems it is a bit worse. My solution is to always set your first waypoint directly in front of the factory.. This seems to solve the problem for me although we need a real fix.
Chocapic
Posts: 556
Joined: 16 Oct 2005, 03:35

Post by Chocapic »

there are other problems other than that though, ive had on these new version a lot a units stuck in buildings.
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Tired
Posts: 302
Joined: 14 Nov 2005, 07:19

Post by Tired »

I played a Core Prime match where I had to reclaim my Krogoth Gantry after every unit built to free the trapped units. I eventually started to mass build Gantries as a timesaver. ~~

Could this also be related to the Alt Box Build bug? Don't know if there's a thread for it already, but I tried to build Windmills on a box (20x15, maybe), and then I couldn't control any of my units. They carried out previously given orders, and I could select them, but they ignored further commands. Also has happened to Lyth, he says. Happened after the update.

Sorry about the hassle btw, updaters - thanks a lot for all the work. =)
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

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