This is a 12x12, 4way FFA or teams style map, with rotational symmetry. Its unusually porcy, yet vehicles can access all areas.
Due to the latest nvidia texture tools exporter working again, and due to me having a lot of trouble with the specular highlights, I have done something new here:
The diffuse texture, normal map and specular texture are 1:1:1 pixel ratios. Due to normal map compressibility, its in DXT5 format as well, and looks the part!
Also, some ferns and mushrooms were added and updated into this map for good measure.
Stay tuned for some texture updates by IceXuick!
https://springfiles.com/node/10007