NanoBlobs 0.3, dev diary
Moderator: Moderators
We're guilty of mixing and matching things all over the place for this mod. Remember, this is kind've a warmup project, so I'm learning how to get the most out've Spring as I go here.
One of the next units up is going to look kind've like an Incan temple, and then we have the Lord, which is... special. I'm still working on his basic design, trying to come up with something that won't give my animator fits but will still get things across.
One thing we've already discovered is that S3O and a few basic tricks can give us customized weapon effects very easily. If only certain things were fixed, like the FALL event, we'd be able to do things like have "sparks" fly off of units when they took damage, and other fake-particle effects.
One of the next units up is going to look kind've like an Incan temple, and then we have the Lord, which is... special. I'm still working on his basic design, trying to come up with something that won't give my animator fits but will still get things across.
One thing we've already discovered is that S3O and a few basic tricks can give us customized weapon effects very easily. If only certain things were fixed, like the FALL event, we'd be able to do things like have "sparks" fly off of units when they took damage, and other fake-particle effects.
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- Joined: 09 Aug 2005, 15:41