New version, 0.70b1 - Page 3

New version, 0.70b1

Discuss Spring news, such as fresh releases and press coverage, here.
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Masse
Damned Developer
Posts: 979
Joined: 15 Sep 2004, 18:56

Post by Masse »

artx wrote:
colorblind wrote:Is it just me, or is the display frequency setting broken? Spring gives me a steady 60 Hz, regardless of the value I enter in settings.exe.
same problem here... :(

I checked the settings in the registry: HKEY_CURRENT_USER\Software\SJ\spring

DisplayFrequency = 85 ...seems to be correct

I have a GeForce 6800GT (Forceware 81.89)

any ideas?
same problem... i cant play with 60 :?
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jcnossen
Former Engine Dev
Posts: 2440
Joined: 05 Jun 2005, 19:13

Post by jcnossen »

The new code loads build pictures when they're needed. So wandering through the build pages will only go slow the first time.

Display frequency is indeed broken, I haven't found a way to set it in SDL.

AFAIK the lobby problems posted here are mostly because of old lobby cache data. Hopefully betalord will be able to deal with that soon, but he's away for 2 days now.

Many mods and maps have incorrect TDF/FBI syntax on which the TDF parser breaks. I can fix that, but I'm going away for a week first.

Maybe in the future we can set up an "official" testing release and server, so we can do big changes without keeping everyone from playing spring for sometime.
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

I thought the UI was fine except the font, but then I changed my font for a nicer one and it's perfect again. (replace the fluxi.ttf with a renamed font file)
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Cyberwal
Posts: 149
Joined: 31 Jan 2006, 14:42

Post by Cyberwal »

I installed Spring to a new folder and get two buttons on the start bar when running the client (with only one window open). I think it's a very minor problem but still:

Image

Edit: This does not happen when you disable "Use taskbar button for each form". But this additional button isn't for any visible form, it just opens the main window again..
mynthon
Posts: 23
Joined: 12 Feb 2006, 19:23

Post by mynthon »

still under radeon9200 command buttons are without description. maybe is worth to replace them with graphics?
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Caydr
Omnidouche
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Joined: 16 Oct 2004, 19:40

Post by Caydr »

Zaphod wrote:The new code loads build pictures when they're needed. So wandering through the build pages will only go slow the first time.
What the heck? :shock: This doesn't make any sense to me, why not just cache all the buildpics? Let's be ridiculous and say there's 50 megabytes of buildpics in every mod (which there isn't) - that's not even a significant amount on any PC that's capable of playing Spring in the first place! If they were all stored in the ram, there's be no lag and no ping spike at tech-up.
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Aun
Posts: 788
Joined: 31 Aug 2005, 13:00

Post by Aun »

Cyberwal wrote:I installed Spring to a new folder and get two buttons on the start bar when running the client (with only one window open). I think it's a very minor problem but still:

Image

Edit: This does not happen when you disable "Use taskbar button for each form". But this additional button isn't for any visible form, it just opens the main window again..
I'm fairly sure it's the spalsh screen (loading screen).
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Cyberwal
Posts: 149
Joined: 31 Jan 2006, 14:42

Post by Cyberwal »

Could be.. also while I really like the new font (it looks much better than the old one), it causes problems with readability at some points. Maybe if these small menu points got set to a bigger font size, this problem would be gone.
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

This new version looks much nicer, grafically. Very cool!
Bobris
Posts: 18
Joined: 12 Feb 2006, 17:15

Post by Bobris »

To Caydr: I am behind of lazy loading of build pic. Problem is that it takes 10 seconds to load all build pic in AA mod. And generaly all AI has to load all units in begining.

But I don't think that your problem with UI responsiveness is because of this, because it is only first time and must take only a fraction of that time, but I will try to improve it (preload all units which commander can build), but don't expect it in 70b2 ...
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Fractal
Posts: 4
Joined: 27 Apr 2005, 18:31

Post by Fractal »

well, one could use ReForce to get around most windows refresh rate issues:

http://www.gotfrag.com/portal/files/81/
http://www.pagehosting.co.uk/rf/
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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Yeah... those buttons should be replaced by images so I can see them AT ALL on my ati card...
Doomweaver
Posts: 704
Joined: 30 Oct 2004, 14:14

Post by Doomweaver »

Zaphod wrote:The new code loads build pictures when they're needed. So wandering through the build pages will only go slow the first time.
Seems pretty silly to me, anyway, whatever.

What's happening with the new map format? Will it be in the next version?
Matt!
Posts: 3
Joined: 24 Jan 2006, 11:51

Post by Matt! »

Since the new install i cannot connect to server, is there any old data that i might need to trash to properly connect?
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Doomweaver wrote:
Zaphod wrote:The new code loads build pictures when they're needed. So wandering through the build pages will only go slow the first time.
Seems pretty silly to me, anyway, whatever.
Seems retarded to me, preloading will make the game experience smoother.
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Foxomaniac
Posts: 691
Joined: 18 Jan 2006, 16:59

Post by Foxomaniac »

One of my friends has been having a problem since the new update.

It's 1 out of two things :

1 : Once everyone has picked thier starting loc and clicked ready, the game starts - except his whole computer restarts.
2 : If his computer didn't restart, after a little while he gets massive amounts of lag (150+) then his computer goes kaboom.

His comp specs :

ATi Radeon 9800XL
Intel P4 2.6 GHZ
512 DDR RAM
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

Well afther a fresh install, everything worked fine on my PC.
Even fixed the weird black lines that appeared on my custom units.
I like the new font as well. And so far, I haven't got one crash. (though I only played 3 short games and tested my unit).
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PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

PauloMorfeo wrote:This new version looks much nicer, grafically. Very cool!
And i forgot to mention, it seems to be having a better performance now.

And i managed to compile it in my Suse box moderatly easy.
Some dependency stuff needed to install (some yast, one make + make install, one ./configure + make + make install). Then, just open K-Develop and compile it.
Got a warning, though:

Code: Select all

rts/Rendering/GL/glTextBox.cpp:31: warning: converting to `int' from `float'
Is the lobby client compilable in Linux?
Will it work and be able to connect?

Great, great stuff!
heze
Posts: 38
Joined: 28 Apr 2005, 23:32

Post by heze »

PauloMorfeo wrote:Is the lobby client compilable in Linux?
Will it work and be able to connect?
There is a x-platform lobby client being worked at, called "omni". It can be found in the SVN repository at berlios. Try it out, I don't quite know in what state is it in. Atleast it could connect to the lobby and even join games.
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artx
Posts: 5
Joined: 07 Feb 2006, 11:39

Post by artx »

Fractal wrote:well, one could use ReForce to get around most windows refresh rate issues:

http://www.gotfrag.com/portal/files/81/
http://www.pagehosting.co.uk/rf/
Ok this tool did the trick...but i see this only as a workaround solution. I hope the refresh rate issue will be fixed in the next spring release.
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