Regarding unit XP and ranks - Page 2

Regarding unit XP and ranks

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

Moderator: Moderators

Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

I'll rephrase what joun said: "Rather than plainly attacking en masse, you could specify what (and with what) to attack and achieve slightly better results at the cost of more clicks." TA already has an XP system that, however, works in a wrong and imperfect way. Why simply replacing it with another XP system would add more micro, I don't understand. The brilliance of this system is if you don't want to micromanage, you don't have to micromanage. The performance difference between simply using masses of units and specifically microing to conserve experienced unit isn't too great, but sufficient to prove useful to a skilled player.
nemesisone
Posts: 4
Joined: 01 Feb 2005, 03:18

Post by nemesisone »

The performance difference between simply using masses of units and specifically microing to conserve experienced unit isn't too great, but sufficient to prove useful to a skilled player.
Which is exactly how it should be. IMHO it's what the XP system is for. It allows microing to be worth the extra effort. But allows people who don't want to have to micro or who micro in others ways (base eco instead of combat micro) to remain competitive. It makes it a game altering ability, but it's not an ability that is required to be competitive. It just allows people who put the time into combat micro to balance out VS the people who just queue up a battle formation and throw it at a base. I'm not putting down either type of player. Just saying that each playtype should have it's rewards.

The only reason I initially posted this thread was that I was concerned that the level cap was a little low. Maybe I didin't iterate this point. But I tend to have a roundabout way of getting places :oops:
Benito
Posts: 72
Joined: 15 Aug 2004, 13:17

Post by Benito »

If FPS control of units is going to remain in the game, then I reckon only veteran units should be able to be controlled in such a way.

I don't think any player with 500 units is going to want to have to worry about levelling individual units up and keeping them alive, but if you keep a strike force 'alive' (adding to the cannon fodder as it gets depleted) then as whole the group will perform gradually better, which could give you the edge you need in a firefight. If 500 units have the firepower of 550+ you'll have an advantage over your opponent ;)

Its only super units like krogoths and berthas that you'd pay any individual attention to. But as they're already expensive you'll have a vested interest in protecting and microing, even when not at veteran status.
User avatar
[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Baaaaaaaad idea, when I build a kroggie, I want to start owning immdiately, not be waiting around till it gains some xp, has a nice birthday strole etc etc.
User avatar
smoth
Posts: 22309
Joined: 13 Jan 2005, 00:46

Post by smoth »

want a powerful special character... play warcraft III... otherwise the fps mode of spring is more then enough for me.
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

Well, you can start owning anything with a Krogoth (short of 300 full-veteran PeeWees), so there's no problem with that. Krogoth is already powerful as it is, but it'll need to deal at least it's own health worth of damage to advance a level to become even stronger - therein lies the problem. You can micro your Krogoth to get it to become stronger and stronger - or you can micro it to deal the most damage to the enemy, like you usually do. Because a Krog is so expensive, you'll always micro it no matter what. That's what Benito meant.
SJ
Posts: 618
Joined: 13 Aug 2004, 17:13

Post by SJ »

Sean: (Except when you have 700 metal income and pop one out every minute :) )

I will add some stuff to the sidedata.tdf or something that will control how fast experience is gained and what it does, if I get the time.
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

You'd rather get some time to put something new up to download (for testers), I can't test the net games yet, because the version I have is incompatible with XP Sp2. (And thus doesn't work in the local comp club).
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

wha non compatability with sp2?!?!?!?!?!?!?!?!?!?!?!?! I know that is a problem with some things but new programs amde after sp2 release?! I'm gonna have to go reinstall XP now to get rid of sp2
User avatar
aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

WHAT! No please dont say spring is incompatible with SP 2! i need SP2! Nooooooooooo

aGorm
User avatar
Min3mat
Posts: 3455
Joined: 17 Nov 2004, 20:19

Post by Min3mat »

:shock: ANSWER US IS IT COMPATABLE W SP2??? I NEED TO KNOW!!! :evil: :!:
User avatar
PauloMorfeo
Posts: 2004
Joined: 15 Dec 2004, 20:53

Post by PauloMorfeo »

I am under the impression that it is possible to uninstal SP2.

I never tryed it, though, mainly because i haven't installed it yet.

I am an unenployed MCSE (windows systems administrator) and i never install those big updates right after they are launched. Only when they are mature.
When SPs are released, they ALLWAYS carry alot of problems with them.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Thats why i waited for all my programs that where incompatible to regain support under sp2, and then some before installing but spring must be sp2 compatible when released. Besides without sp2 there's a lot fo security patches that you cant install, even programs such as the upcoming internet explorer 7 which will no doubt have features needed for a heck of a lot of other stuff, tho I'm a firefox person at heart
User avatar
[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

What would make it incompatible? Dodgey use of pointers? Buffer overruns?
jouninkomiko
Posts: 436
Joined: 26 Aug 2004, 08:11

Post by jouninkomiko »

Yeah, and similar things. I'm running SP2 and spring with no problems whatsoever. Just be concious of your firewall
Archangel of Death
Posts: 854
Joined: 28 Jan 2005, 18:15

Post by Archangel of Death »

Is that implying that the SP2 problem is related to the "upgraded" windows firewall?
User avatar
[K.B.] Napalm Cobra
Posts: 1222
Joined: 16 Aug 2004, 06:15

Post by [K.B.] Napalm Cobra »

Does it have trouble with zonealarm?
User avatar
aGorm
Posts: 2928
Joined: 12 Jan 2005, 10:25

Post by aGorm »

Will Spring have a problem getting pat a hardware firewall? Or will it go out on a certain port that i will be able to open up when i want to play... I cant play TA cause the network wont let me out and I'd go mad if i could not play spring aswell!

aGorm
Sean Mirrsen
Posts: 578
Joined: 19 Aug 2004, 17:38

Post by Sean Mirrsen »

Well... ok, it may not be the SP2, but so far it's the only definitive difference between the comps I managed to get it run on, and the other ones. What else could cause a 'grey screen' error thingy, right after the scripts start executing? The renderer fires up fine, but as soon as you commence the game, it all goes gray.

Sorry I have to post technical problems here, the tech forum is kinda.. abandoned now.
User avatar
AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Tech forum??!?!?!?!?!? are you saying there's an entirely new forum other than the forum the admins have that has yet to see one fo my posts?!?!?!?!?!?!??!?!?!?!? SHOCKING
Post Reply

Return to “General Discussion”