Regarding unit XP and ranks
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I'll rephrase what joun said: "Rather than plainly attacking en masse, you could specify what (and with what) to attack and achieve slightly better results at the cost of more clicks." TA already has an XP system that, however, works in a wrong and imperfect way. Why simply replacing it with another XP system would add more micro, I don't understand. The brilliance of this system is if you don't want to micromanage, you don't have to micromanage. The performance difference between simply using masses of units and specifically microing to conserve experienced unit isn't too great, but sufficient to prove useful to a skilled player.
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Which is exactly how it should be. IMHO it's what the XP system is for. It allows microing to be worth the extra effort. But allows people who don't want to have to micro or who micro in others ways (base eco instead of combat micro) to remain competitive. It makes it a game altering ability, but it's not an ability that is required to be competitive. It just allows people who put the time into combat micro to balance out VS the people who just queue up a battle formation and throw it at a base. I'm not putting down either type of player. Just saying that each playtype should have it's rewards.The performance difference between simply using masses of units and specifically microing to conserve experienced unit isn't too great, but sufficient to prove useful to a skilled player.
The only reason I initially posted this thread was that I was concerned that the level cap was a little low. Maybe I didin't iterate this point. But I tend to have a roundabout way of getting places

If FPS control of units is going to remain in the game, then I reckon only veteran units should be able to be controlled in such a way.
I don't think any player with 500 units is going to want to have to worry about levelling individual units up and keeping them alive, but if you keep a strike force 'alive' (adding to the cannon fodder as it gets depleted) then as whole the group will perform gradually better, which could give you the edge you need in a firefight. If 500 units have the firepower of 550+ you'll have an advantage over your opponent
Its only super units like krogoths and berthas that you'd pay any individual attention to. But as they're already expensive you'll have a vested interest in protecting and microing, even when not at veteran status.
I don't think any player with 500 units is going to want to have to worry about levelling individual units up and keeping them alive, but if you keep a strike force 'alive' (adding to the cannon fodder as it gets depleted) then as whole the group will perform gradually better, which could give you the edge you need in a firefight. If 500 units have the firepower of 550+ you'll have an advantage over your opponent

Its only super units like krogoths and berthas that you'd pay any individual attention to. But as they're already expensive you'll have a vested interest in protecting and microing, even when not at veteran status.
- [K.B.] Napalm Cobra
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Well, you can start owning anything with a Krogoth (short of 300 full-veteran PeeWees), so there's no problem with that. Krogoth is already powerful as it is, but it'll need to deal at least it's own health worth of damage to advance a level to become even stronger - therein lies the problem. You can micro your Krogoth to get it to become stronger and stronger - or you can micro it to deal the most damage to the enemy, like you usually do. Because a Krog is so expensive, you'll always micro it no matter what. That's what Benito meant.
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- PauloMorfeo
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I am under the impression that it is possible to uninstal SP2.
I never tryed it, though, mainly because i haven't installed it yet.
I am an unenployed MCSE (windows systems administrator) and i never install those big updates right after they are launched. Only when they are mature.
When SPs are released, they ALLWAYS carry alot of problems with them.
I never tryed it, though, mainly because i haven't installed it yet.
I am an unenployed MCSE (windows systems administrator) and i never install those big updates right after they are launched. Only when they are mature.
When SPs are released, they ALLWAYS carry alot of problems with them.
Thats why i waited for all my programs that where incompatible to regain support under sp2, and then some before installing but spring must be sp2 compatible when released. Besides without sp2 there's a lot fo security patches that you cant install, even programs such as the upcoming internet explorer 7 which will no doubt have features needed for a heck of a lot of other stuff, tho I'm a firefox person at heart
- [K.B.] Napalm Cobra
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Well... ok, it may not be the SP2, but so far it's the only definitive difference between the comps I managed to get it run on, and the other ones. What else could cause a 'grey screen' error thingy, right after the scripts start executing? The renderer fires up fine, but as soon as you commence the game, it all goes gray.
Sorry I have to post technical problems here, the tech forum is kinda.. abandoned now.
Sorry I have to post technical problems here, the tech forum is kinda.. abandoned now.