Linux crash with new default mod

Linux crash with new default mod

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malric
Posts: 521
Joined: 30 Dec 2005, 22:22

Linux crash with new default mod

Post by malric »

Spring crashes with the new mod. (and gdb reports stack coruption so it's not that easy to track). I put the new mod file both in upper and in lower case and I do not think this is the problem.

I would want to know if anybody else is having the same problem ? (because if I'm the only one then it must be something local... )
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

XTAPE works fine here, so I've no clue... :?
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Dragon45
Posts: 2883
Joined: 16 Aug 2004, 04:36

Post by Dragon45 »

Did you clean install it?
malric
Posts: 521
Joined: 30 Dec 2005, 22:22

Post by malric »

I didn't clean install it, as I compile it from the latest svn. Before checking out the revision in which in GameVersion.h the default mod was xtapv3 it worked ). After that check out it didn't (and yes, I got the new mod ... :)

There were also some modifications thursday that broke the compilation on linux but I made a patch for those.... but there may be modifications that affect me more...

It could come from some of my libraries but now I don't have time to investigate (and if it's only me affected, it's not that important ;) )
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Post by Tobi »

There were also some modifications thursday that broke the compilation on linux but I made a patch for those.... but there may be modifications that affect me more...
In most cases that's because Zaphod introduced some new code breaking the gcc build. In general, wait a few hours/days and I or some other linux dev will commit fixes.

AFAICS, current SVN builds on linux
malric
Posts: 521
Joined: 30 Dec 2005, 22:22

Post by malric »

Thanks, I usually do, but for this fixes I sent a patch myself, as they were quite easy to fix.

And I'm sure I will figure out my crash. (sooner or later :D )
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