MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts - Page 4

MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts

Modular Ordinance Symmetric Automated Intelligence Conflicts

Moderators: Moderators, Content Developer, Moderators, Content Developer

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10277
Joined: 24 Jan 2006, 21:12

Re: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts

Post by PicassoCT »

A wild ad hoch built railgun apppears in your back yard- its disguised as a cellphone radio tower..

Image
Attachments
screen00088.jpg
(271.73 KiB) Not downloaded yet
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10277
Joined: 24 Jan 2006, 21:12

Re: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts

Post by PicassoCT »

The rail gun finally works
Thanks @raar
It flattened a neighborhood. The police came, but they didn't have the means to arrest it and thus a siege ensued.
Attachments
screen00117.jpg
(343.54 KiB) Not downloaded yet
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10277
Joined: 24 Jan 2006, 21:12

Re: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts

Post by PicassoCT »

This weak i payed the price of improper architecture. Refactoring, all to just get back to where i was.

I have several unitclasses- with diffrent models. Diffrent stats, but basically the same type.
The first version i developed with one of each kind. One truck. One civilian. One house. Plurality was not planned.
When i started to plan on having several of a kind, i already was deep down in the hole.
So i dug myself out of this.
You can now have several civilian kinds.

Image
Image
Image

So nothing happend, but dev is free now.
Attachments
screen00115.jpg
(320.35 KiB) Not downloaded yet
screen00114.jpg
(368.22 KiB) Not downloaded yet
screen00109.jpg
(378.71 KiB) Not downloaded yet
0 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10277
Joined: 24 Jan 2006, 21:12

Re: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts

Post by PicassoCT »

Image

Operative Investigator / Propagator:

That danger thing is a softrobotic sphere, rolling into place folding up into a warning sign, once she takes on another safehouse.
Those nearly invisible small drones, are stingers- they are there to invade every space of a house nearly unseen, and stun all the inhabitants with memory-forming-preventing-agents and also recording the scene.

She will get every information out of the cells hiding.
She will get all the evidence.
There is nowhere to run.
Nowhere to hide.
Its routine.
Your best kept secret is just a checkbox, she came across.
Attachments
Operative_Investigator_Propagor.jpg
(91.23 KiB) Not downloaded yet
2 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10277
Joined: 24 Jan 2006, 21:12

Re: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts

Post by PicassoCT »

I was sick. So i worked.
And modeled on the assembly.

Image

Its all based around - how would a real full automated assembly of standardized parts look like. I come to this.
Lots of already welltested stuff.
Attachments
2020-02-06 00_19_45-CompatWindow.png
(833.67 KiB) Not downloaded yet
screen00147.jpg
(188.34 KiB) Not downloaded yet
4 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10277
Joined: 24 Jan 2006, 21:12

Re: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts

Post by PicassoCT »

So yesterday was kind of a good bad day.

Money in Mosaic- as the in game currency is gained by means of building propagandaservers and - by raiding hidden enemy installations, operatives, agents, etc.

Harassing the civilians, should actually be very expensive. And it aids your opponents.
If you decide, you want to raid a house for no reason, this will cost you. And it gives funds to whoever opposes you.
So if you are a enemy agent- tricking your opponents to do this - is part of the game.
For the bad guys, building the end-of-the-world launcher is very time and cost intensive.


The assembly above (factory), the war robots, are actually just a meta-game, into which excess funds pour.
Sure you can duke it out with them, but all meaningfull action to win the game- is going to be costly.

So for a moment there, yesterday, throwing a flashbang into a normal house- cost 500 $.

Then i fucked it up again. But for a split second there.. it kind of worked.
1 x

User avatar
PicassoCT
Journeywar Developer & Mapper
Posts: 10277
Joined: 24 Jan 2006, 21:12

Re: MOSAIC - Modular Ordanance Symmetric Automated Intelligence Conflicts

Post by PicassoCT »

Dear Diary>Weeks passed and no progress is visible. I Beginn to doubt the mosaic ever was real.

I found out that it's the lups that clashes with the pbr shader, leading to a accumulation of shading.

Thus I deactivated the lups for now, to focus on the game itself. Which is kind of complete except for the aerosol behavior.. Surprisingly copmlete.. Yes there are [placeholders, yes there are bugs, but the game is there.
1 x

Post Reply

Return to “MOSAIC”