Hi, i noticed with the new Spring, when you order some units to move, e.g. a fido or hammer, on reaching his destination he will just stop with the moving animation.
So he wont stand there with all feets on the ground, but some floating in the air. Oh and the sniper is holding his gun wrong.
Another thing is i have noticed some Z fighting of the textures of a units being completed, with the green 'being build' texture.
Units stop animation not correct
Moderator: Moderators
Re: Units stop animation not correct
Maybe the depth buffer size or range changed in the porting process, I'll look into thattfm2005 wrote:Another thing is i have noticed some Z fighting of the textures of a units being completed, with the green 'being build' texture.