Units stop animation not correct

Units stop animation not correct

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tfm2005
Posts: 8
Joined: 24 Sep 2005, 23:47

Units stop animation not correct

Post by tfm2005 »

Hi, i noticed with the new Spring, when you order some units to move, e.g. a fido or hammer, on reaching his destination he will just stop with the moving animation.
So he wont stand there with all feets on the ground, but some floating in the air. Oh and the sniper is holding his gun wrong.

Another thing is i have noticed some Z fighting of the textures of a units being completed, with the green 'being build' texture.
Tobi
Spring Developer
Posts: 4598
Joined: 01 Jun 2005, 11:36

Re: Units stop animation not correct

Post by Tobi »

tfm2005 wrote:Another thing is i have noticed some Z fighting of the textures of a units being completed, with the green 'being build' texture.
Maybe the depth buffer size or range changed in the porting process, I'll look into that
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