For a long time, I had super weapons as gameplay feature on my mind. Now, I started playing around with them. They will basically be high area-of-effect and high-damage weapons with a low rate of fire. Balancing and tweaking is not finalized yet but I am planning to have superweapons in the gameplay style of C&C or Starcraft. They should do massive damage but not be able to destroy totally everything they hit. All light and medium units and buildings will be burned to ashes quickly. This should especially enable to crack heavy fortifications during mid or late game.
Sooo... I want to show you how nuclear fire and hell fire will look like.
The cursed
hellstorm is a big evil-green fire burning over time and consuming everything. Maybe I will also add some zombies being spawned from the corpses of fallen infantry units...
The imperial
nuke is - make a guess - a big nuke that does lots of damage with one shot (All credits for the nice mushroom explosion and smoke trail go to
ZeroK).
So stay tuned for next release!