

For now called "twolakes" and a 1v1 map
Yeah I know the map features do not look very natural (hills and waterlines for example), that's why I need some influx.. especially:
How can I make the hills look like real hills?
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Cyberwal's terrain isn't nearly so dark as to cause me problems discerning detail.FizWizz wrote:O_oForboding Angel wrote:it's so dark that I can't really see what you are talking about.
I can see the geography plain as day
Try using a different texture on the slopes, a rock texture is popular or maybe a different grass shade.Cyberwal wrote:How can I make the hills look like real hills?
Is this addressed to me or Forboding Angel?mother wrote:Cyberwal's terrain isn't nearly so dark as to cause me problems discerning detail.FizWizz wrote:O_oForboding Angel wrote:it's so dark that I can't really see what you are talking about.
I can see the geography plain as day
Between this and the 'they are not bright' bit on the original canyons
I'm starting to think that there is something particularly foo-tastic about your monitor :/
(heh btw give up trying to see the first image *I* posted)
Aww hell dude, I don't care :DCyberwal wrote:FA:
While I think it's not TOO dark, I made it a bit brighter by editing the smd (which I took out of one of your map files, I hope you don't mind), but with mother's infos I'll re-render the terrain anyways and maybe go for another look completely
Mother: Thanks, I'll have to toy around in l3dt (which is what I used for those) to find these features, awesome.
I'll tweak it a bit and add visible metal spots, I'll post the result in this thread later. Thanks for everyone's informations and suggestions. :)