How many modelers have we? - Page 2

How many modelers have we?

Share and discuss visual creations and creation practices like texturing, modelling and musing on the meaning of life.

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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

I can create UV maps, but I can't texture.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

I can create geometry, uvmaps, skins, glow/reflection/alphamaps, work with UpSpring, create new scripts, do sound work... and build mods. My only problem is that I am always in the icky position of having too much to do and no help. I really loathe being "the one" all the time, but such is how it goes.

If anybody out there can skin or wants to try to learn (all you need is skill with a graphics program and be willing to stretch a bit), look me up- I always have work available, and I can build and prepare uvmapped models very quickly. Or, on the converse, if you really think you can model AND uvmap, and your uvmaps make sense, look me up, and I will see if I like your modeling skills. I have a number of projects that are in various stages of planning, and really need artists.

I get a lot of questions about how to do things. I will post it here, in case it comes up... I do not use any IM software, and am not available via anything but Forum posts and email. I will, and do, answer emails if I get them. That is all.
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SwiftSpear
Classic Community Lead
Posts: 7287
Joined: 12 Aug 2005, 09:29

Post by SwiftSpear »

Argh wrote:I can create geometry, uvmaps, skins, glow/reflection/alphamaps, work with UpSpring, create new scripts, do sound work... and build mods. My only problem is that I am always in the icky position of having too much to do and no help. I really loathe being "the one" all the time, but such is how it goes.

If anybody out there can skin or wants to try to learn (all you need is skill with a graphics program and be willing to stretch a bit), look me up- I always have work available, and I can build and prepare uvmapped models very quickly. Or, on the converse, if you really think you can model AND uvmap, and your uvmaps make sense, look me up, and I will see if I like your modeling skills. I have a number of projects that are in various stages of planning, and really need artists.

I get a lot of questions about how to do things. I will post it here, in case it comes up... I do not use any IM software, and am not available via anything but Forum posts and email. I will, and do, answer emails if I get them. That is all.
If you're willing to work with me until I can do the things I need to do to render a model with my skin on it so I can see how it looks I'm willing to receive empty models and UVs and do all the skinning. I'm pretty good with skinning theory and what I don't already know I can probably learn from tutorials. I do alot of work coloring and realifying 2D stuff from drawings, so I know how to work with graphical software and imaging stuff.
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

PM me your email address, and we'll go from there.
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PicassoCT
Journeywar Developer & Mapper
Posts: 10453
Joined: 24 Jan 2006, 21:12

I can

Post by PicassoCT »

but... my favourite is splinemodelling in 3dsxmax.. which can end chaotic..
i can texture.. as long as it is not to organic (stretching muscleproblems)
Animation... only in Max, Skinning and so on... is in it..

What i hate is rendering movies... you can work for all eternety on one shot...
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diggz2k
Posts: 208
Joined: 04 Mar 2005, 06:34

Post by diggz2k »

I guess you can count me in as a modeler and I can make a uv map, but I can't texture very well.
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

I can model mostly with 3DS MAX. I am the most profeicent with GMAX. I can also do a fairly good job with Wings 3D. Blender is out of the question as well as Maya. I can make textures GIMP and slightly UV map. I have the Tempest Gampack for GMAX, though I haven't figured out how to export the texture. If I can figure it out and find a good free converter to 3DS, then I would make s3o models.
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Zenka
Posts: 1235
Joined: 05 Oct 2005, 15:29

Post by Zenka »

Well, Blender can import and export almost everything. (including 3ds)
You don't need to know the program at all, but importing and exporting is easy.
Although Blender tend to be able to even confuse you with the opening ans saving dialogs)

As for my UV mapping skills, they are current under development.
I did this yesterday:
Image
As noticable, the base is now UVed, although the texture are small shades of white still. (The model viewable in OTA's intro is plain white as well)
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TA 3D
Posts: 260
Joined: 12 Nov 2004, 06:08

Post by TA 3D »

Well its good to see so many modelers out there, but one thing I will bring up is that Blender has some serious issues when it comes to importing & exporting. It doesn't have an easy to use script interface. It requires Python scripting language installed to run the scripts right, even then you may not be able to detect it. Just a heads up to all the modelers.
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child
Posts: 19
Joined: 14 Feb 2006, 08:22

Post by child »

Here's some unfinished WIP-stuff of mine. Nothing too fancy or textured though.

http://www.developium.net/gfx/slade.jpg
http://www.developium.net/gfx/lm.jpg
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

First one kicks ass, the second I can't tell what it is.
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child
Posts: 19
Joined: 14 Feb 2006, 08:22

Post by child »

the second one is a heavy combatsuit inspired by the landmates from Appleseed
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Its too much out of proportion I think the problem is. Nobody has thighs like that.
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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

I'm a VERY talented modeler....

Studing 3DSMAX here at TTU

I've got some amazing work, but its mostly Interior/exterior renderings of buildings and surrounding environments...

If you can think of something you want modeled, and scribble an image out on paper, scan it, and send it my way... I can have it modeled (<1000 facets in less than 24 hours), (<5000 facets in about 36 hours), >5000 facets, depending on the size and detail, and irregularity of the model, a few days) I promise you that.

Basically what I'm saying is, anything you can think of, I can model it...

:wink:

I just hope the exporter on 3DS Max works well...

I'm pretty darn fast with plain texturemapping, and I CAN do UVW mapping, but I'm not very fast at it...

I've begun discussions with Smoth, and I'm hoping with his aid, we can generate some AWESOME, jaw dropping features for maps...

I have one question though, any word on how well the ability for units to move ON features is going? I.E. for bridges and the like?



examples of work:

Example of my work:

Modeling:
http://img144.imageshack.us/img144/3624/bs21nl.png
http://img90.imageshack.us/img90/8781/bs15jf.png
http://img144.imageshack.us/img144/6793/bs59vs.png

http://img159.imageshack.us/img159/5908/archbldg0ls.jpg

http://img99.imageshack.us/img99/5102/vgproj3ad.jpg

http://img159.imageshack.us/img159/9578/vwproj9qf.jpg

I did these next two awhile back (along with MANY more other old TA models)... never incorporated them into Spring cause of the lask of a .max -> .s3o exporter... but I understand there is a working one now...

http://img61.imageshack.us/img61/93/pre7mc.jpg

http://img288.imageshack.us/img288/9315/palm14ci.jpg



Interior/Exterior Modeling + textures

http://img83.imageshack.us/img83/5003/interior18sp.jpg
http://img207.imageshack.us/img207/3554 ... or15re.jpg
http://img416.imageshack.us/img416/4096 ... or28kt.jpg

Large file, video, UVW mapped model.. The actual model I did not make... though I could if I needed to. :P but the mapping, I did 100% myself.
http://download.wcnews.com/files/mods/g ... xy_wip.avi
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NOiZE
Balanced Annihilation Developer
Posts: 3984
Joined: 28 Apr 2005, 19:29

Post by NOiZE »

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LathanStanley
Posts: 1429
Joined: 20 Jun 2005, 05:16

Post by LathanStanley »

NOiZE wrote:http://taspring.clan-sy.com/phpbb/viewtopic.php?t=3800

where are you waiting for??
anyone can make rocks... just take a chamferbox, split it into about 2 vertical sections and 3 horizontal, add a noize modifier, then wrap it in a generic stone tiling texture.

... I could have some rocks for you in about 15 seconds... literally, thousands of them...

but, I was looking for LARGER projects... say, someone who wants their ENTIRE BASE AREA in a feature, thus, the models are not limited by the terrain.. (As long as you can drive vehicles and stuff ON features) :roll:

but I guess, since you are the only one with a "real" request so far, I'll get started on some...

guess its a good learner to start on for the exporters and the like...

give me time to find all the plugins for 3dsmax and I'll send some features your way shortly... just gimmie credit for what I produce for you :wink:
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

So make LOTS of rocks. :roll:
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

<pokes Bruce> where's that model, eh? We're going to be making screenies this weekend...
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

What model?
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Argh
Posts: 10920
Joined: 21 Feb 2005, 03:38

Post by Argh »

Whatever you're submitting, of course :roll: We're planning to get the Wolf, Archer and at least one Sheep into Spring this weekend, after working on their animations for the better part of the week... if you're not going to get anything done for us, that's fine, just email me and let me know- we're attracting more modelers now, so it's not like I'm holding my breath...
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