What can the spring engine do?

What can the spring engine do?

Discuss the source code and development of Spring Engine in general from a technical point of view. Patches go here too.

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n0rad
Posts: 1
Joined: 22 Feb 2006, 19:09

What can the spring engine do?

Post by n0rad »

Hi there, I'm n0rad --> A newbie at the spring

I'm just wondering, what a nice game engine did you make...

Anyway, I have some questions, but I write it as a concept...
Please, write back, what idea is possible, or not possible



New UI with a lot of new commands*
New MENU system
Configurable Controls
Redesigned FPS Mode
2 types of Unit, building Models --> Redesigned(high poly) and Original (low poly)
Weather effects, day and night
Redesigned weapon effects
Each Unit has its own HUD --> HUD Style would be a bit the same style as the Battlefield*
More specialtys of units, and more differences between the two sides

New Commands:
At least 3-4 Type of Formations
Pursue Length, style
Unit Behaviour
Two style of patrol
Any other special commands, orders


At the * marked places, I can help with the making/design

I can use Photoshop CS Very well, so I can make a lot of new things to the spring (for example: new order icons, UI, etc.)

If any of these ideas are not possible, write it

I will write a more compley concept, but I have to go for now...


[/u]
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FireCrack
Posts: 676
Joined: 19 Jul 2005, 09:33

Re: What can the spring engine do?

Post by FireCrack »

To awnser your questions
n0rad wrote: New UI with a lot of new commands*
There are currently a few people working on a new gui for spring, look att the stickied thread tin this forum
New MENU system
I beleive a few people have worked on this, though it's not top priority at the moment
Configurable Controls
This should come with the new GUI
Redesigned FPS Mode
This is not planned at the moment
2 types of Unit, building Models --> Redesigned(high poly) and Original (low poly)
Though this is not necesairly a job for the spring dev tteam many people would like to see this done. I dont know what conditions youd have to meet or even if the spring team would implement these by default.
Weather effects, day and night
Not a priority at the moment, but theres no reason it couldnt eventualy be done
Redesigned weapon effects
This one's kinda a grey area ofr me
Each Unit has its own HUD --> HUD Style would be a bit the same style as the Battlefield*
No priority for this now
More specialtys of units, and more differences between the two sides
this is a job for mod-makers, not the spring team
At least 3-4 Type of Formations
There has been some discusion on this, but right now it doesnt seem the spring team has prority for any formations beyond the current one (alt+issue move order or right drag to issue move order)
Pursue Length, style
Eh? can you clarify?
Unit Behaviour
Eh? can you clarify?
Two style of patrol
Eh? can you clarify?
Any other special commands, orders
Eh? can you clarify?


Anywyas, i'm not 100% on any of these, but as far as i know this should be reasonably correct, though i may be wrong on a few accounts.
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Das Bruce
Posts: 3544
Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

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SinbadEV
Posts: 6475
Joined: 02 May 2005, 03:56

Post by SinbadEV »

Yeah, totally if FireCrack hadn't answered I was gonna post something along the lines of: "Wow! You just summarised every reasonably good suggestion made for the engine in the last year."
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Maelstrom
Posts: 1950
Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

+∞ to Das Bruce. If it was working.

And if you want more detailed units, play XTA Pimped. ITs just XTA with better models. It is really worth a look.
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AF
AI Developer
Posts: 20687
Joined: 14 Sep 2004, 11:32

Post by AF »

Pursue distance would be hold position maneouvre and roam settings

The other iffy one that sounded similair would be hold fire return fire fire at will

As for two tier unit models for lwo and high polys, you'r more likely to get a dynamic algorithm that took a high poly unit and made it less detailed as you got further away
Flare
Posts: 38
Joined: 13 Feb 2006, 00:11

Post by Flare »

To change your key configurations you can change the binds in the uikeys txt file in your TAspring folder. I don't know if that's what you meant exactly though
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