Zero-K Translation problem

Zero-K Translation problem

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YuFei
Posts: 3
Joined: 29 Dec 2017, 01:42

Zero-K Translation problem

Post by YuFei »

I would like to translate "Zero-K" into Chinese characters, and I view these four font files that support Chinese characters (luaui \ fonts \ komtxt __. Ttf, microgrammadbold.ttf; luaui \ fonts \ ru \ freesansboldkoi8r.ttf, koi8r.ttf) But modify (luaui \ configs \ lang) directory translation package for Chinese characters, enter the game, can not display Chinese characters, this should be modified where? Chinese characters can be displayed properly?
gajop
Moderator
Posts: 3051
Joined: 05 Aug 2009, 20:42

Re: Zero-K Translation problem

Post by gajop »

Normally it's probably best to ask Zero-K devs in their forum.
However, right now I'm not sure what you're referring to. I can see Chinese characters normally in Chobby (the lobby client), so I don't think it's an engine issue. It should definitely be possible to place it in ingame ZK just as well.

Are you perhaps talking about inputting Chinese characters? (which is a different problem as we discussed yesterday).
YuFei
Posts: 3
Joined: 29 Dec 2017, 01:42

Re: Zero-K Translation problem

Post by YuFei »

And developer also discussed, cholobby hall is supportive of Chinese, I tried on nota, the lobby support Chinese, but into the game or English, directly modify the game description of the English as Chinese, is not displayed.
gajop
Moderator
Posts: 3051
Joined: 05 Aug 2009, 20:42

Re: Zero-K Translation problem

Post by gajop »

You should ask ZK devs.
This entirely depends on how they created the GUI and how they setup the theme.
The chiliui GUI system supports arbitrary fonts, so you'd have to ask them to use a chinese compatible font in case user selected chinese display.

This is a guess at best, but they seem to use the default Chili font (https://github.com/ZeroK-RTS/Zero-K/tre ... lved/fonts), which can be specified here: https://github.com/ZeroK-RTS/Zero-K/blo ... ua#L19-L26

So maybe try to put a different font there and see if you can change it. Can't really help if it doesn't work though, as I'm not familiar with the ZK setup.
YuFei
Posts: 3
Joined: 29 Dec 2017, 01:42

Re: Zero-K Translation problem

Post by YuFei »

OK, let me see, study again, thanks.
gajop
Moderator
Posts: 3051
Joined: 05 Aug 2009, 20:42

Re: Zero-K Translation problem

Post by gajop »

Good luck!
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PicassoCT
Journeywar Developer & Mapper
Posts: 10454
Joined: 24 Jan 2006, 21:12

Re: Zero-K Translation problem

Post by PicassoCT »

Wasnt there a crowdsourced attempt to translate zero-k?

Only thing i found was this:
https://zero-k.info/Forum/Thread/24355

https://www.transifex.com/zero-k/zero-k/
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