TA:S Map Pack - Page 2

TA:S Map Pack

Discuss maps & map creation - from concept to execution to the ever elusive release.

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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

If there was only the actully good maps in a map pack, surly those maps would be played more, people would realise the crap they previosly were playing on, and maybe people would go back to playing good maps? Surly thats better than just stickin in maps that we all think are crap and for nonses, if you do that then those maps will remain popular insted of get replaced by the better maps.

I hardly ever get a game casue whenever i log on there are just "speedy metal" "metal heck" ect... open games (and i cant host), and when i try and perswade them to switch map they say "but theres lots of metals its the pawns, you sux!!!11!!!1!" which means bvasicly... people are being brought up on these high metal maps and arnt learning the game, and then refuse to play anything else.

Map pack is a fine idea, but please dont include crap just because its "popular".... cause thats just an inflated figure. All the good games I've had with decent players are on good maps with decent matal, ect...

Think of it as maps that are popular in the world of proper players, insted of just what seems popular.
:-)
sorry for going on

aGorm

aGorm
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Felix the Cat
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Joined: 15 Jun 2005, 17:30

Post by Felix the Cat »

Fine then... someone tell me what the pr0s play on, since I obviously don't know. Are there hidden leet maps that I don't know about? Since I'm not an uber player like you, I wouldn't know.

Forboding, you're a great map maker and I love your maps, but I'm not going to inflate a map pack to 100MB just so I can include all of yours.

My list of maps given was not an endorsement or personal statement on the maps. Of course the metal ones are complete and utter crap, and so are a lot of the others.

On a side note, I disagree with your assessment of Altored Divide, Forboding. I find that it is only a porc map when played with bad players. While the middle does invite static warfare and defensive positions, this is not necessarily "porc". My strategy usually focuses on getting mobile units through the enemy's lines and running amok through his economic production. If the enemy does the same, it makes for a lot of back-and-forth as you each have to counter the others' attacks and breakthroughs.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

Forboding Angel wrote: It honestly doesn't matter to me whether you put my maps in or not.
Did you just miss that part of what I said??

Also, altored is a porc map when played with GOOD players... Thats the problem.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

FileUniverse has already expressed the fact that it doesn't want to host individual maps, and then a map pack containing those maps again. It's a waste of their space and their bandwidth. If people want to internally decide which maps they want to have in a "most downloaded map" page (the only logical solution being the most popular maps, because those are the ones people are most likely to get a game with).

FizzWizz, you have an outdated version of Ashpen. Redownload it.
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Das Bruce
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Joined: 23 Nov 2005, 06:16

Post by Das Bruce »

Then use a torrent.

I pity the fool who don't seed.
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

Hay man... Im not an uber player or anything. I lose the vast majority of games. (I'll blame that on luck though...) However I do atleast play on maps that make teh game work. You not ment to build 5 extrators and be getting 100 M a tick.

By noob's I was not refering to how good or bad, how old or new to the game a player is, more to do they play a crapy game, or a decent game. Spring on super metal maps is so dull and pointless that I consider anyone that like playing them all the time and that shuns "better" maps a noob. And an idiot. And it just makes spring look crap. Sure for just blowing stuff up its alright, but some peopel swaer by these maps. I even seen people come into a game with a good map, and spam with "Oh this mpas crap I want speedy metal!11!1!". People dont learn to play the game if they just play these maps. So I was saying, include the decent maps which teache people how to play well.

Obviosly you took that as some sort of personal coment, sorry.

There are no leet maps hidden away, its just that there are far fewer matches using these maps at any one time.

BTW Warlord has a point... but I think PHP can actuly make files on teh go cant it? Im sure it can zip files into a folder for download... Or maybe Im imagining it.

aGorm
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

ya know agorm, that is an excellent point, here's an idea...

Since php is capable of using tar.gz for compilation purposes... How about adding functionality on FU to let a user create his own map pack on the site? FU could auto nuke the file after like 48 - 72 hours.

It would take a good deal of work and honestly atm I wouldn't even know where to begin (yay for php.net), however, it's doable.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

Heh, I hope Storm doesn't see this thread; he'd go ballistic ;)

It is so much easier to simply have a "most popular maps" page at FU where the most popular maps, judged on how often they are reported played by the Spring lobby, are placed in order of their popularity. Each link simply links to that download page. If you have the map, sweet - if you don't download it. Takes no extra space or bandwidth for FU, and simplifies the whole system.
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Post by Forboding Angel »

I agree with warlord
mongus
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Joined: 15 Apr 2005, 18:52

Post by mongus »

what zsinj is proposing, will lead new players to get and play on "speed metal".

that is the opposed effect of what is being discussed here.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

If speed metal is one of the most played maps, then yes; it will be on the list.

That is the problem with picking maps using anything other than quantative data; anything else is too subjective. You don't like speedmetal - hell, I don't like it either. But if it is one of the most played maps, then some people do like it. My opinion or your opinion is not any more valid than their opinion.

The fact of the matter is that when a new player comes, he wants to have as many games as possible, against as many people as possible. If Speedmetal can get him that, then speedmetal should be in the top list.
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aGorm
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Joined: 12 Jan 2005, 10:25

Post by aGorm »

How about just making two sections...

1) most played.

2) most fun. (this is totaly subjective, but these are the maps that the hardcore players recomend and play, ect... blar blar)

Just make sure that to get to teh most played you have to go though all hell... :P (only kidding, just list it below most fun though, to encourage people to click most fun first...)

aGorm
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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Post by AF »

hmm, maybe a third, prettiest, for example real mars, fortress, aGorms treemap and that asteroid map runecrafters posted shots of, those sorts of maps.
Warlord Zsinj
Imperial Winter Developer
Posts: 3742
Joined: 24 Aug 2004, 08:59

Post by Warlord Zsinj »

No, I say keep it to most popular. If people want pretty maps, they can have a look in this forum. If they want fun maps, they can ask around.

Too many types, and this thing will never get off the ground. People will bicker about what is fun, what isn't; what is pretty, what isn't. Nobody can argue with cold, hard stats.

And when a player is first arrived at the maps page, and wants to download maps (the primary person to be using such a page), he isn't going to want the prettiest map, or even the most fun map - he's going to want the map that is most likely to get him a game.
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Molloy
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Joined: 05 Jan 2005, 22:05

Post by Molloy »

Most of the people playing this game have broadband and can download maps just before they play them. Trying to get people to play original maps isn't difficult at all. Certainly much less so than it was in TA. For this reason I think a map pack is pretty redundant. Especially as the selection of maps for this game is growing so quickly, and tastes vary so widely.
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