[Map Release] The Chess Board (with new pictures) (b2)

[Map Release] The Chess Board (with new pictures) (b2)

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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

[Map Release] The Chess Board (with new pictures) (b2)

Post by FizWizz »

I've released a new map: The Chess Board. There are no chokepoints, no high ground, no gimmicks, only Pure Tactics.

The map is an 8x8 chess board set on a 10x10 table. This is only a beta version, as I am not settled on certain particulars of this map. This was intended as a map for Nanoblobs, but I've added metal patches to accomodate all other Spring mods.

Currently, there is one geothermal vent on each side (in the King's square), and 7 metal patches that yield approximately +1.4 each. In this version, there are also 4 starting positions too, which should make the map a little more friendly for games with AI players.

Additionally, there is no 'Sky' on this map. That is temporary, and I intend to do something interesting about that in a future version.

Picture time:
Minimap of the Chess Board, showing start positions
Image

Arm Base
Image

a kbot lab bites the dust
Image

Arm incursion and air defenders
Image

The Core Commander is in hot water
Image

"OHHH SHII-"
-Last words of a Maverick
Image

Vamp's-eye view of a calamity
Image

Fallout from the explosion
Image

Download the map here: http://www.fileuniverse.com/?p=showitem&ID=2491
Last edited by FizWizz on 02 Mar 2006, 17:29, edited 4 times in total.
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SwiftSpear
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Post by SwiftSpear »

Well that's one way of making sure your map is tiled...
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SinbadEV
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Joined: 02 May 2005, 03:56

Post by SinbadEV »

You totally need some chess pieces, it should be pretty simple.

I understand that you want it to be wide open terrain, but it's a matter of principle, even if it's just have a couple scattered around... otherwise it looks teh awsomes.
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Masse
Damned Developer
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Post by Masse »

fizz i told u... ppl will ask for chess pieces :P
Chocapic
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Joined: 16 Oct 2005, 03:35

Post by Chocapic »

man this map is cool :-)
(im a chess player too)
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smoth
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Post by smoth »

no chess peices.. this map is not done.

TBH, checkers would have been great also.
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Maelstrom
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Joined: 23 Jul 2005, 14:52

Post by Maelstrom »

smoth wrote:no chess peices.. this map is not done.

TBH, checkers would have been great also.
Plus, checkers peices woul be easier to model, and could even be made out of terrain if your really lazy.
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AF
AI Developer
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Post by AF »

model them, that way instead of 1 piece you can make lots of shattered pieces and assembly them together so that when they blow up they shatter.
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FizWizz
Posts: 1998
Joined: 17 Aug 2005, 11:42

Post by FizWizz »

*bangs head against wall*

nooo....... your units are the chess pieces, don't you get it, people?

*sigh*

It completely boggles my mind why people want chess pieces on the board, (they would only get in the way, imo), and if I added chess pieces, it would throw off the mex placement too. However... I suppose I will make the pieces if everyone insists. I have a marble chess set, so I'll have something to work with.

[edit] Maybe I'll do checkers instead... then I could place mexes on the odd tiles, and the checkers will work better as natural DTs for your base... sorta. I like Chess a whole lot more than checkers though, even if I hardly play it anymore... in my gut I'd prefer to do chess pieces.[/edit]
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SinbadEV
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Post by SinbadEV »

CHESS MOD!!!
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Zoombie
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Post by Zoombie »

I thought i had seen some wird ass maps.

This one takes the big wird map cake. Excelent job! Useualy i hate maps that are mostly flat, but the entire point of this map is that its absolutly flat! Also dose the terrain deform or not?
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FizWizz
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Joined: 17 Aug 2005, 11:42

Post by FizWizz »

The Marble hardness is 1000, the wood hardness is 500. I'm thinking of increasing it ten-fold, just to be super-safe.
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Forboding Angel
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Post by Forboding Angel »

FizWizz wrote:The Marble hardness is 1000, the wood hardness is 500. I'm thinking of increasing it ten-fold, just to be super-safe.
Prolly a good idea fiz. BTW me and deci were both on ts last night when I saw this. I got the joke and this was a great joke map. You definately get a 10 for originallity. Meh likey!
Kixxe
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Post by Kixxe »

FizWizz wrote:The Marble hardness is 1000, the wood hardness is 500. I'm thinking of increasing it ten-fold, just to be super-safe.

Come on, a litthe deformation can't hurt. I hate that all maps nowadays NEVER have craters, no matter how hard you pound the ground.
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Otherside
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Post by Otherside »

i wanted to make a anhialator on top of a knights head and a bertha on the rooks :(
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Agiel
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Joined: 21 Feb 2005, 15:53

Post by Agiel »

Whoa. Played through American McGee's Alice a couple of weeks ago and this map gave me a huuge flashback :P
Yes, there should probably be less metal. And please! How can you even think about blowing up a chessboard? I'd say, add at least two zeroes to those numbers ;)
Chocapic
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Joined: 16 Oct 2005, 03:35

Post by Chocapic »

smoth wrote:no chess peices.. this map is not done.

TBH, checkers would have been great also.
woot!
that'd be awesome!
i call for chess peaces features :-) :!: :!:
mongus
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Post by mongus »

For your units to be the chess pieces the map should be like 1/4 its current size. (or less..).
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FizWizz
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Joined: 17 Aug 2005, 11:42

Post by FizWizz »

well, I meant to say that your units were the Chess pieces, but only in a figurative sense.
Forboding Angel wrote:BTW me and deci were both on ts last night when I saw this. I got the joke and this was a great joke map. You definately get a 10 for originallity. Meh likey!
hmm... I don't understand. I didn't mean to make any joke, or at least I don't think of it as such.
Chocapic
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Joined: 16 Oct 2005, 03:35

Post by Chocapic »

man , the idea is uber cool.
but for a complete coolness you need to gather 6 features (chess pieces) and put them on :-) .
in that way we'd really be fighting on a chess board for real. (instead of in the figurative way :P )
hmm i got a idea for the skybox but it might be very hard or either not cool wich is 2 guys "laying" over the board (like 2 real ppl playing chess) and maybe a set behind them, dunno.
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