Code: Select all
[ParseCmdLine] command-line args: "C:\Users\Richard\Documents\My Games\Spring\engine\103.0\spring.exe "C:\Users\Richard\AppData\Roaming\springlobby\script.txt""
Using configuration source: "C:\Users\Richard\Documents\My Games\Spring\springsettings.cfg"
Using additional configuration source: "C:\Users\Richard\Documents\My Games\Spring\engine\103.0\springsettings.cfg"
Using additional configuration source: "C:\Users\Richard\Documents\Spring\springsettings.cfg"
============== <User Config> ==============
AllowDeferredMapRendering = 1
AllowDeferredModelRendering = 1
ExtraTextureUpdateRate = 15
Fullscreen = 0
FullscreenEdgeMove = 0
GroundDetail = 52
InputTextGeo = 0.26 0.73 0.02 0.028
LastSelectedSetting = ScrollWheelSpeed
ScreenshotCounter = 8
ScrollWheelSpeed = -25
ShadowMapSize = 2047
Shadows = 1
ShowFPS = 1
ShowSpeed = 1
SpringData = C:\Users\Richard\Documents\My Games\Spring;C:\Users\Richard\Documents\My Games\Spring\engine\103.0
UnitIconDist = 250
Water = 0
XResolution = 1920
XResolutionWindowed = 1920
YResolution = 1080
YResolutionWindowed = 1080
snd_volmaster = 96
============== </User Config> ==============
Available log sections: KeyBindings, AutohostInterface, GameServer, Net, CSMFGroundTextures, RoamMeshDrawer, BumpWater, DynWater, SkyBox, DecalsDrawerGL4, FarTextureHandler, Model, Piece, OBJParser, ModelRenderContainer, Shader, Texture, Font, CregSerializer, ArchiveScanner, VFS, Sound, LuaSocket, GroundMoveType, Path
Enabled log sections: Sound(Notice)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
Spring 103.0
Build Environment: boost-105500, GNU libstdc++ version 20130531
Compiler Version:  gcc-4.8.1
Operating System:  Microsoft Windows
Microsoft Windows 7 , 64-bit Service Pack 1 (build 7601)
Intel(R) Core(TM) i7-3612QM CPU @ 2.10GHz; 8053MB RAM, 16105MB pagefile
Word Size:         32-bit (emulated)
         CPU Clock: win32::TimeGetTime
Physical CPU Cores: 4
 Logical CPU Cores: 8
[CMyMath::Init] CPU SSE mask: 127, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  1
	SSE 4.1:  1,  SSE 4.2:  1
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
Supported Video modes on Display 1 x:0 y:0 1920x1080:
	320x200, 320x240, 400x300, 512x384, 640x400, 640x480, 800x600, 1280x600, 1280x720, 1024x768, 1280x768, 1360x768, 1366x768, 1280x800, 1152x864, 1440x900, 1600x900, 1280x960, 1280x1024, 1400x1050, 1680x1050, 1920x1080
Supported Video modes on Display 2 x:1920 y:0 1280x1024:
	320x200, 320x240, 400x300, 512x384, 640x400, 640x480, 800x600, 1280x600, 1280x720, 1024x768, 1280x768, 1280x800, 1152x864, 1280x960, 1280x1024
SDL version:  linked 2.0.4; compiled 2.0.4
GL version:   3.3.0 - Build 8.15.10.2696
GL vendor:    Intel
GL renderer:  Intel(R) HD Graphics 4000
GLSL version: 3.30 - Intel Build 8.15.10.2696
GLEW version: 1.5.8
Video RAM:    unknown
SwapInterval: 1
FBO::maxSamples: 8
GL info:
	haveARB: 0, haveGLSL: 0, ATI hacks: 0
	FBO support: 1, NPOT-texture support: 1, 24bit Z-buffer support: 1
	maximum texture size: 8192, compress MIP-map textures: 0
	maximum SmoothPointSize: 20, maximum vec4 varying/attributes: 10/16
	maximum drawbuffers: 8, maximum recommended indices/vertices: 1200/1200
	number of UniformBufferBindings: 36 (16kB)
VSync disabled
[InitOpenGL] video mode set to 1920x1018:24bit @60Hz (windowed)
[WatchDogInstall] Installed (HangTimeout: 10sec)
[WatchDog] registering controls for thread [main]
[ThreadPool::SetThreadCount][1] #wanted=4 #current=1 #max=4
[ThreadPool::SetThreadCount][2] #threads=3
[DataDirs] Portable Mode!
Using read-write data directory: C:\Users\Richard\Documents\My Games\Spring\
Using read-only data directory: C:\Users\Richard\Documents\My Games\Spring\engine\103.0\
Using read-only data directory: C:\Users\Richard\Documents\Spring\
Using read-only data directory: C:\ProgramData\Spring\
Scanning: C:\Users\Richard\Documents\My Games\Spring\engine\103.0\base
Scanning: C:\Users\Richard\Documents\My Games\Spring\maps
Scanning: C:\Users\Richard\Documents\My Games\Spring\games
Scanning: C:\Users\Richard\Documents\My Games\Spring\packages
CArchiveScanner: 87 ms
[f=-000001] [Sound] OpenAL info:
[f=-000001] [Sound]   Available Devices:
[f=-000001] [Sound]               Speakers (Conexant SmartAudio HD)
[f=-000001] [Sound]               Speakers (Conexant SmartAudio HD)
[f=-000001] [Sound]   Device:     OpenAL Soft
[f=-000001] [Sound]   Vendor:         OpenAL Community
[f=-000001] [Sound]   Version:        1.1 ALSOFT 1.16.0
[f=-000001] [Sound]   Renderer:       OpenAL Soft
[f=-000001] [Sound]   AL Extensions:  AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
[f=-000001] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
[f=-000001] [Sound] Error:   EFX: AL_INVALID_VALUE (40963)
[f=-000001] [Sound] Error:   Initializing EFX failed!
[f=-000001] [Sound]   Max Sounds: 128
[f=-000001] [WatchDog] registering controls for thread [audio]
[f=-000001] Joysticks found: 0
[f=-000001] [ThreadPool::SetThreadCount][1] #wanted=3 #current=4 #max=4
[f=-000001] [ThreadPool::SetThreadCount][2] #threads=2
[f=-000001] [Threading] Main thread CPU affinity mask set: 252
[f=-000001] [StartScript] Loading StartScript from: C:\Users\Richard\AppData\Roaming\springlobby\script.txt
[f=-000001] Hosting on: :8452
[f=-000001] Connecting to local server
[f=-000001] [AddGameSetupArchivesToVFS] using map: duck
[f=-000001] Checksums: game=0x367BFB1A map=0xF94176B
[f=-000001] Binding UDP socket to IP (v6) :: () port 8452
[f=-000001] [UDPListener] successfully bound socket on port 8452
[f=-000001] PreGame::StartServer: 145 ms
[f=-000001] [InitOpenGL] video mode set to 1920x1018:24bit @60Hz (windowed)
[f=-000001] [AddGameSetupArchivesToVFS] using map: duck
[f=-000001] [AddGameSetupArchivesToVFS] using game: Tech Annihilation v2.48.2 (archive: 7213bda18270c749076bb75a8273d5bd.sdp)
[f=-000001] Recording demo to: C:\Users\Richard\Documents\My Games\Spring\demos\20170519_165625_duck_103.sdfz
[f=-000001] PreGame::GameDataReceived: 117 ms
[f=-000001] [PreGame::UpdateClientNet] user number 0 (team 0, allyteam 0)
[f=-000001] [LuaIntro] Searching for new Widgets
[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
[f=-000001] [LuaIntro] Found new widget "SpringLogo"
[f=-000001] [LuaIntro] Found new widget "LoadTexture"
[f=-000001] [LuaIntro] Found new widget "LoadProgress"
[f=-000001] [LuaIntro] Found new widget "Main"
[f=-000001] [LuaIntro] Found new widget "Music"
[f=-000001] [LuaIntro] Loading widgets   <>=vfs  **=raw  ()=unknown
[f=-000001] [LuaIntro] Loading widget:      Engine Taskbar Stuff   <engine_taskbar_control.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadProgress           <loadprogress.lua>
[f=-000001] [LuaIntro] Loading widget:      Main                   <main.lua>
[f=-000001] [LuaIntro] Loading widget:      Music                  <music.lua>
[f=-000001] [LuaIntro] Loading widget:      LoadTexture            <bg_texture.lua>
[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
[f=-000001] LoadingScreen: single-threaded
[f=-000001] [WatchDog] registering controls for thread [load]
[f=-000001] Parsing Map Information
[f=-000001] Loading SMF
[f=-000001] Loading Map (6 MB)
[f=-000001] Loading Radar Icons
[f=-000001] Loading GameData Definitions
[f=-000001] [unitdefs.lua] Error: removed exoarm unitDef, missing model file  (exoarm)
[f=-000001] [defs.lua] loading all *Defs tables: 378ms
[f=-000001] Game::LoadDefs (GameData): 473 ms
[f=-000001] Loading Sound Definitions
[f=-000001] [Sound]  parsed 29 sounds from gamedata/sounds.lua
[f=-000001] Game::LoadDefs (Sound): 3 ms
[f=-000001] Creating Smooth Height Mesh
[f=-000001] SmoothHeightMesh::MakeSmoothMesh: 6 ms
[f=-000001] Creating QuadField & CEGs
[f=-000001] [CDamageArrayHandler] number of ArmorDefs: 18
[f=-000001] [RegisterAssimpModelFormats] supported Assimp model formats: *.3ds;*.blend;*.dae;*.lwo;
[f=-000001] Creating Unit Textures
[f=-000001] Creating Sky
[f=-000001] Loading Weapon Definitions
[f=-000001] Loading Unit Definitions
[f=-000001] Loading Feature Definitions
[f=-000001] [IPathManager::GetInstance] using DEFAULT path-manager
[f=-000001] Initializing Map Features
[f=-000001] Creating ShadowHandler
[f=-000001] Warning: [Init] GPU does not support either ARB or GLSL shaders for shadow rendering
[f=-000001] Creating GroundDrawer
[f=-000001] Loading Map Tiles
[f=-000001] Loading Square Textures
[f=-000001] CSMFGroundTextures::ConvolveHeightMap: 0 ms
[f=-000001] Switching to ROAM Mesh Rendering
[f=-000001] Creating TreeDrawer
[f=-000001] Error: [CreateProgramObject] Tried to create "treeNearDefShaderARB" a ARB shader program on hardware w/o support for it!
[f=-000001] Error: [CreateShaderObject] Tried to create a shader ("ARB/treeNS.vp") on hardware that does not support them!
[f=-000001] Warning: FBO-GRASSDRAWER2: None/Unsupported textures/buffers attached!
[f=-000001] Error: [CreateProgramObject] Tried to create "DecalShaderARB" a ARB shader program on hardware w/o support for it!
[f=-000001] Error: [CreateProgramObject] Tried to create "DecalShaderGLSL" a GLSL shader program on hardware w/o support for it!
[f=-000001] Error: [CreateProgramObject] Tried to create "DecalShaderARB" a ARB shader program on hardware w/o support for it!
[f=-000001] Error: [CreateProgramObject] Tried to create "DecalShaderGLSL" a GLSL shader program on hardware w/o support for it!
[f=-000001] Loaded DecalsDrawer: Legacy
[f=-000001] Creating ProjectileDrawer & UnitDrawer
[f=-000001] Creating Projectile Textures
[f=-000001] Warning: [CCEG::Load] table for CEG "abaddon_emit" invalid (parse errors?)
[f=-000001] Creating Water
[f=-000001] Game::LoadInterface (Camera&Mouse): 97 ms
[f=-000001] Game::LoadInterface (Console): 18 ms
[f=-000001] InfoTexture: legacy
[f=-000001] Loading LuaRules
[f=-000001] debug working
[f=-000001] Jump Jet Defs checking begining...
[f=-000001] .. Jump Jet Defs checking complete
[f=-000001] Error: Failed to load: unit_prevent_share_selfd.lua  (duplicate name)
[f=-000001] Loaded SYNCED gadget:  Rez Exp             <unit_rez_exp.lua>
[f=-000001] Loaded SYNCED gadget:  Stats               <api_damage_stats.lua>
[f=-000001] Loaded SYNCED gadget:  CobButton           <unit_cobbutton.lua>
[f=-000001] Loaded SYNCED gadget:  IconGenerator       <unit_icongenerator.lua>
[f=-000001] Loaded SYNCED gadget:  No Self-D           <unit_noselfd.lua>
[f=-000001] Loaded SYNCED gadget:  Tech Trees (with count, range, sign, ...)  <better_ranged_counted_multi_tech.lua>
[f=-000001] Loaded SYNCED gadget:  CameraBroadcast     <camera_lockcamera.lua>
[f=-000001] Loaded SYNCED gadget:  UnitMorph           <unit_morph.lua>
[f=-000001] Loaded SYNCED gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
[f=-000001] Loaded SYNCED gadget:  Air Release         <unit_air_release_manager.lua>
[f=-000001] Loaded SYNCED gadget:  Air Transports Handler  <air_transports.lua>
[f=-000001] Loaded SYNCED gadget:  Anti Stock          <unit_antistock.lua>
[f=-000001] Loaded SYNCED gadget:  Best Total Damage   <gui_best_damage.lua>
[f=-000001] Loaded SYNCED gadget:  Build Icons Slowy (/luarules buildiconslow)  <dbg_buildicons_run.lua>
[f=-000001] Loaded SYNCED gadget:  Closed PowerPlants  <unit_powerplants_closed.lua>
[f=-000001] Loaded SYNCED gadget:  Com Counter         <mo_com_counter.lua>
[f=-000001] Loaded SYNCED gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
[f=-000001] Loaded SYNCED gadget:  DGun CmdType Fix    <unit_dgun_cmdtype_fix.lua>
[f=-000001] Loaded SYNCED gadget:  Debris Damage       <unit_debris_damage.lua>
[f=-000001] Loaded SYNCED gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
[f=-000001] Loaded SYNCED gadget:  DirectControl       <unit_direct_control.lua>
[f=-000001] Loaded SYNCED gadget:  Don't target flyover nukes  <unit_interceptors.lua>
[f=-000001] Loaded SYNCED gadget:  Draw Manager Api    <api_draw_manager.lua>
[f=-000001] Loaded SYNCED gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
[f=-000001] Loaded SYNCED gadget:  Energy Conversion   <game_energy_conversion.lua>
[f=-000001] Loaded SYNCED gadget:  FinishedBuilding    <unit_finished_building.lua>
[f=-000001] Loaded SYNCED gadget:  Game End            <game_end.lua>
[f=-000001] Loaded SYNCED gadget:  Initial Spawn       <game_initial_spawn.lua>
[f=-000001] Loaded SYNCED gadget:  Jumpjets            <unit_jumpjets.lua>
[f=-000001] Loaded SYNCED gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
[f=-000001] Loaded SYNCED gadget:  Lua unit script framework  <unit_script.lua>
[f=-000001] Loaded SYNCED gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
[f=-000001] Loaded SYNCED gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
[f=-000001] Loaded SYNCED gadget:  Maverick Exp        <unit_maverick_exp.lua>
[f=-000001] Loaded SYNCED gadget:  Nano Boost          <unit_nanoboost.lua>
[f=-000001] Loaded SYNCED gadget:  Napalm and More     <lups_napalm_and_more.lua>
[f=-000001] Loaded SYNCED gadget:  No Land Damage      <unit_no_land_damage.lua>
[f=-000001] Loaded SYNCED gadget:  No Self Pwn         <unit_noselfpwn.lua>
[f=-000001] Loaded SYNCED gadget:  NoCost              <cmd_nocost.lua>
[f=-000001] Loaded SYNCED gadget:  Nonblocking mines   <unit_nonblocking_mines.lua>
[f=-000001] Loaded SYNCED gadget:  Passive Builders v3  <unit_passive_builders.lua>
[f=-000001] Loaded SYNCED gadget:  Prevent Excessive Share  <game_prevent_excessive_share.lua>
[f=-000001] Loaded SYNCED gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
[f=-000001] Loaded SYNCED gadget:  Prevent Load Hax    <unit_prevent_load_hax.lua>
[f=-000001] Loaded SYNCED gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
[f=-000001] Loaded SYNCED gadget:  Prevent Strange Orders  <unit_prevent_strange_orders.lua>
[f=-000001] Loaded SYNCED gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
[f=-000001] Loaded SYNCED gadget:  Prevent outside-of-map hax  <unit_prevent_aircraft_hax.lua>
[f=-000001] Loaded SYNCED gadget:  Projectile Control  <game_projectile_control.lua>
[f=-000001] Loaded SYNCED gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=-000001] Loaded SYNCED gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
[f=-000001] Loaded SYNCED gadget:  Resign Gadget       <game_resign.lua>
[f=-000001] Loaded SYNCED gadget:  Run Dry Control     <unit_run_dry.lua>
[f=-000001] Loaded SYNCED gadget:  Self destruct blocker  <unit_self_destruct.lua>
[f=-000001] Loaded SYNCED gadget:  SetNeutral          <unit_set_neutral.lua>
[f=-000001] Loaded SYNCED gadget:  Shockwaves          <lups_shockwaves.lua>
[f=-000001] Loaded SYNCED gadget:  Stealthy Passengers  <unit_stealthy_passengers.lua>
[f=-000001] Loaded SYNCED gadget:  Stockpile limit control  <unit_stockpile_limit.lua>
[f=-000001] Loaded SYNCED gadget:  Stun Control        <unit_stun_control.lua>
[f=-000001] Loaded SYNCED gadget:  Stun Energy Storage  <unit_stun_energy_storage.lua>
[f=-000001] Loaded SYNCED gadget:  Stun Metal Storage  <unit_stun_metal_storage.lua>
[f=-000001] Loaded SYNCED gadget:  Target on the move  <unit_target_on_the_move.lua>
[f=-000001] Loaded SYNCED gadget:  Team Resourcing     <game_team_resources.lua>
[f=-000001] Loaded SYNCED gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
[f=-000001] Loaded SYNCED gadget:  Tidal Control       <unit_tidal_control.lua>
[f=-000001] Loaded SYNCED gadget:  Trans Control       <trans_control.lua>
[f=-000001] Loaded SYNCED gadget:  Transportee Hider   <unit_transportee_hider.lua>
[f=-000001] Loaded SYNCED gadget:  Watereffects        <fx_watersplash.lua>
[f=-000001] Loaded SYNCED gadget:  Windmill Control    <unit_windmill_control.lua>
[f=-000001] Loaded SYNCED gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[f=-000001] Loaded SYNCED gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
[f=-000001] Loaded SYNCED gadget:  lups_wrapper.lua    <lups_wrapper.lua>
[f=-000001] Loaded SYNCED gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
[f=-000001] Loaded SYNCED gadget:  mo_noshare          <mo_noshare.lua>
[f=-000001] Loaded SYNCED gadget:  mo_preventcombomb   <mo_preventcombomb.lua>
[f=-000001] Loaded SYNCED gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
[f=-000001] Loaded SYNCED gadget:  transport passengers control  <unit_passengers_control.lua>
[f=-000001] Loaded SYNCED gadget:  unit_combomb_full_damage  <unit_combomb_full_damage.lua>
[f=-000001] Loaded SYNCED gadget:  Airbase Manager     <unit_airbase.lua>
[f=-000001] Loaded SYNCED gadget:  Area Attack         <unit_areaattack.lua>
[f=-000001] Lups Projectile for WeaponID: , 16
[f=-000001] Lups Projectile for WeaponID: , 310
[f=-000001] Loaded SYNCED gadget:  Projectile Lups     <lups_projectiles.lua>
[f=-000001] Loaded SYNCED gadget:  Take Manager        <cmd_idle_players.lua>
[f=-000001] Loaded SYNCED gadget:  Team Com Ends       <game_team_com_ends.lua>
[f=-000001] Loaded SYNCED gadget:  Factory Guard       <unit_factory_guard.lua>
[f=-000001] Loaded SYNCED gadget:  Substitution        <game_replace_afk_players.lua>
[f=-000001] Loaded SYNCED gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
[f=-000001] Loaded SYNCED gadget:  Area Denial         <weapon_area_damage.lua>
[f=-000001] Loaded SYNCED gadget:  Slave Commands to Tech Level  <cmd_slave_to_tech.lua>
[f=-000001] Loaded SYNCED gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
[f=-000001] Loaded SYNCED gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[f=-000001] Loaded SYNCED gadget:  AirPlantParents     <unit_air_plants.lua>
[f=-000001] Loaded SYNCED gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
[f=-000001] Loaded SYNCED gadget:  Version Warning     <version_warning.lua>
[f=-000001] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
[f=-000001] Switching to Overview style camera
[f=-000001] Switching to Spring style camera
[f=-000001] Switching to Free style camera
[f=-000001] Switching to Rotatable overhead camera
[f=-000001] Switching to Overhead (TA) style camera
[f=-000001] Switching to FPS style camera
[f=-000001] Switching to Spring style camera
[f=-000001] debug working
[f=-000001] Loaded UNSYNCED gadget:  Stats               <api_damage_stats.lua>
[f=-000001] Loaded UNSYNCED gadget:  CustomIcons         <unit_customicons.lua>
[f=-000001] Loaded UNSYNCED gadget:  IconGenerator       <unit_icongenerator.lua>
[f=-000001] Loaded UNSYNCED gadget:  Tech Trees (with count, range, sign, ...)  <better_ranged_counted_multi_tech.lua>
[f=-000001] Loaded UNSYNCED gadget:  CameraBroadcast     <camera_lockcamera.lua>
[f=-000001] Map Sun Handler: Clearing groundSpecularColor via SetSunLighting because map does not change it from default.
[f=-000001] Loaded UNSYNCED gadget:  Sun Handler         <map_sun_handler.lua>
[f=-000001] Loaded UNSYNCED gadget:  UnitMorph           <unit_morph.lua>
[f=-000001] Loaded UNSYNCED gadget:  Air Release         <unit_air_release_manager.lua>
[f=-000001] Loaded UNSYNCED gadget:  Air Transports Handler  <air_transports.lua>
[f=-000001] Loaded UNSYNCED gadget:  Best Total Damage   <gui_best_damage.lua>
[f=-000001] Loaded UNSYNCED gadget:  Build Icons Slowy (/luarules buildiconslow)  <dbg_buildicons_run.lua>
[f=-000001] Loaded UNSYNCED gadget:  Closed PowerPlants  <unit_powerplants_closed.lua>
[f=-000001] Loaded UNSYNCED gadget:  Cursor Broadcast    <cmd_mouse_pos_broadcast.lua>
[f=-000001] Loaded UNSYNCED gadget:  Debris Damage       <unit_debris_damage.lua>
[f=-000001] Loaded UNSYNCED gadget:  Dev Helper Cmds     <cmd_dev_helpers.lua>
[f=-000001] Loaded UNSYNCED gadget:  Draw Manager Api    <api_draw_manager.lua>
[f=-000001] Loaded UNSYNCED gadget:  Dynamic collision volume & Hitsphere Scaledown  <unit_dynamic_collision_volume.lua>
[f=-000001] Loaded UNSYNCED gadget:  FinishedBuilding    <unit_finished_building.lua>
[f=-000001] Loaded UNSYNCED gadget:  Initial Spawn       <game_initial_spawn.lua>
[f=-000001] Loaded UNSYNCED gadget:  Lightning Spash Damage  <unit_lightning_splash_dmg.lua>
[f=-000001] Loaded UNSYNCED gadget:  LuaUI Reload        <cmd_luaui_reload.lua>
[f=-000001] Loaded UNSYNCED gadget:  Lups Flamethrower Jitter  <lups_flame_jitter.lua>
[f=-000001] Loaded UNSYNCED gadget:  Nano Boost          <unit_nanoboost.lua>
[f=-000001] Loaded UNSYNCED gadget:  Napalm and More     <lups_napalm_and_more.lua>
[f=-000001] Loaded UNSYNCED gadget:  No Self-D           <unit_prevent_share_selfd.lua>
[f=-000001] Loaded UNSYNCED gadget:  NoCost              <cmd_nocost.lua>
[f=-000001] Loaded UNSYNCED gadget:  Opacity control     <api_opacity.lua>
[f=-000001] Loaded UNSYNCED gadget:  Prevent Unload Hax  <unit_prevent_unload_hax.lua>
[f=-000001] Loaded UNSYNCED gadget:  Projectile Control  <game_projectile_control.lua>
[f=-000001] Loaded UNSYNCED gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=-000001] Loaded UNSYNCED gadget:  Reclaim flash       <gfx_reclaim_flash.lua>
[f=-000001] Loaded UNSYNCED gadget:  Resign Gadget       <game_resign.lua>
[f=-000001] Loaded UNSYNCED gadget:  SetNeutral          <unit_set_neutral.lua>
[f=-000001] Loaded UNSYNCED gadget:  Shockwaves          <lups_shockwaves.lua>
[f=-000001] Loaded UNSYNCED gadget:  Stockpile limit control  <unit_stockpile_limit.lua>
[f=-000001] Loaded UNSYNCED gadget:  Target on the move  <unit_target_on_the_move.lua>
[f=-000001] Loaded UNSYNCED gadget:  Terrain Texture Handler  <terrain_texture_handler.lua>
[f=-000001] Loaded UNSYNCED gadget:  Transportee Hider   <unit_transportee_hider.lua>
[f=-000001] Loaded UNSYNCED gadget:  Watereffects        <fx_watersplash.lua>
[f=-000001] Loaded UNSYNCED gadget:  feature_debris_physics.lua  <feature_debris_physics.lua>
[f=-000001] Loaded UNSYNCED gadget:  fx_reclaim_shards   <fx_reclaim_shards.lua>
[f=-000001] Loaded UNSYNCED gadget:  gfx_dynamic_lighting.lua  <gfx_dynamic_lighting.lua>
[f=-000001] Loaded UNSYNCED gadget:  lib_startpoint_guesser.lua  <lib_startpoint_guesser.lua>
[f=-000001] Loaded UNSYNCED gadget:  mo_enemywrecks      <mo_enemywrecks.lua>
[f=-000001] Loaded UNSYNCED gadget:  mo_greenfields      <mo_greenfields.lua>
[f=-000001] Loaded UNSYNCED gadget:  mo_noowner          <mo_noowner.lua>
[f=-000001] Loaded UNSYNCED gadget:  mo_noshare          <mo_noshare.lua>
[f=-000001] Loaded UNSYNCED gadget:  mo_nowrecks         <mo_nowrecks.lua>
[f=-000001] Loaded UNSYNCED gadget:  prevent_flying_com_wrecks  <unit_prevent_flying_com_wrecks.lua>
[f=-000001] Loaded UNSYNCED gadget:  transport passengers control  <unit_passengers_control.lua>
[f=-000001] Loaded UNSYNCED gadget:  unit_self_destruct.lua  <unit_self_destruct.lua>
[f=-000001] Loaded UNSYNCED gadget:  Airbase Manager     <unit_airbase.lua>
[f=-000001] Loaded UNSYNCED gadget:  Area Attack         <unit_areaattack.lua>
[f=-000001] Loaded UNSYNCED gadget:  Projectile Lups     <lups_projectiles.lua>
[f=-000001] Loaded UNSYNCED gadget:  Take Manager        <cmd_idle_players.lua>
[f=-000001] Loaded UNSYNCED gadget:  Factory Guard       <unit_factory_guard.lua>
[f=-000001] Loaded UNSYNCED gadget:  Substitution        <game_replace_afk_players.lua>
[f=-000001] Loaded UNSYNCED gadget:  Lups Cloak FX       <lups_cloak_fx.lua>
[f=-000001] Loaded UNSYNCED gadget:  Area Denial         <weapon_area_damage.lua>
[f=-000001] Loaded UNSYNCED gadget:  Slave Commands to Tech Level  <cmd_slave_to_tech.lua>
[f=-000001] Loaded UNSYNCED gadget:  Unit Explosion Spawner  <unit_explosion_spawner.lua>
[f=-000001] Loaded UNSYNCED gadget:  Mex Upgrader Gadget  <unit_mex_upgrader.lua>
[f=-000001] Loaded UNSYNCED gadget:  AirPlantParents     <unit_air_plants.lua>
[f=-000001] Loaded UNSYNCED gadget:  Crashing Aircraft   <unit_crashing_aircraft.lua>
[f=-000001] Loaded UNSYNCED gadget:  Lups                <lups_wrapper.lua>
[f=-000001] Loaded UNSYNCED gadget:  Version Warning     <version_warning.lua>
[f=-000001] Loading LuaGaia
[f=-000001] Loading LuaUI
[f=-000001] LuaUI Entry Point: "luaui.lua"
[f=-000001] LuaUI Access Lock: enabled
[f=-000001] LuaSocket Enabled: yes
[f=-000001] Using LUAUI_DIRNAME = LuaUI/
[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=-000001] LuaUI: bound F11 to the widget selector
[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
[f=-000001] nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[f=-000001] [widgets.lua] Error: cannot open LuaUI/Config/TA.lua: No such file or directory
[f=-000001] [widgets.lua] Error: Failed to load: gui_commandinsert.lua  (duplicate name)
[f=-000001] Jump Jet Defs checking begining...
[f=-000001] .. Jump Jet Defs checking complete
[f=-000001] [widgets.lua] Error: Failed to load: unit_holdfire_fix.lua  (duplicate name)
[f=-000001] replaycontrol: Not a replay, removing myself.
[f=-000001] gfx_deferred_rendering.lua: Shaders not found, removing self.
[f=-000001] LuaUI v0.3
[f=-000001] [LoadFinalize] finalizing PFS
[f=-000001] Warning: Couldn't find texture "LuaUI/Images/blades.png"!
[f=-000001] Warning: Couldn't find texture "LuaUI/Images/pole.png"!
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2304346876
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1069515017
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=1981582583
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=8
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=78
[f=-000001] [Path] [PathEstimator::ReadFile] hash=3836685801
[f=-000001] PathCosts: creating PE8 cache with 8 PF threads (14 MB)
[f=-000001] PathCosts: precached 3 of 1024 blocks
[f=-000001] PathCosts: precached 126 of 1024 blocks
[f=-000001] PathCosts: precached 192 of 1024 blocks
[f=-000001] PathCosts: precached 256 of 1024 blocks
[f=-000001] PathCosts: precached 323 of 1024 blocks
[f=-000001] PathCosts: precached 392 of 1024 blocks
[f=-000001] PathCosts: precached 457 of 1024 blocks
[f=-000001] PathCosts: precached 524 of 1024 blocks
[f=-000001] PathCosts: precached 592 of 1024 blocks
[f=-000001] PathCosts: precached 657 of 1024 blocks
[f=-000001] PathCosts: precached 723 of 1024 blocks
[f=-000001] PathCosts: precached 788 of 1024 blocks
[f=-000001] PathCosts: precached 852 of 1024 blocks
[f=-000001] PathCosts: precached 920 of 1024 blocks
[f=-000001] PathCosts: precached 987 of 1024 blocks
[f=-000001] PathCosts: writing
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2304346876
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1069515017
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=1981582583
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=8
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=78
[f=-000001] [Path] [PathEstimator::WriteFile] hash=3836685801
[f=-000001] PathCosts: written
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2304346876
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1069515017
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=1981582583
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=78
[f=-000001] [Path] [PathEstimator::ReadFile] hash=3836685825
[f=-000001] PathCosts: creating PE32 cache with 8 PF threads (11 MB)
[f=-000001] PathCosts: precached 0 of 64 blocks
[f=-000001] PathCosts: precached 10 of 64 blocks
[f=-000001] PathCosts: precached 16 of 64 blocks
[f=-000001] PathCosts: precached 29 of 64 blocks
[f=-000001] PathCosts: precached 39 of 64 blocks
[f=-000001] PathCosts: precached 46 of 64 blocks
[f=-000001] PathCosts: precached 50 of 64 blocks
[f=-000001] PathCosts: writing
[f=-000001] [Path] [PathEstimator::Hash] mapChecksum=2304346876
[f=-000001] [Path] [PathEstimator::Hash] typeMapChecksum=2776208535
[f=-000001] [Path] [PathEstimator::Hash] moveDefChecksum=1069515017
[f=-000001] [Path] [PathEstimator::Hash] blockingChecksum=1981582583
[f=-000001] [Path] [PathEstimator::Hash] BLOCK_SIZE=32
[f=-000001] [Path] [PathEstimator::Hash] PATHESTIMATOR_VERSION=78
[f=-000001] [Path] [PathEstimator::WriteFile] hash=3836685825
[f=-000001] PathCosts: written
[f=-000001] [LoadFinalize] finalized PFS (281ms, checksum 75d5d006)
[f=-000001] nix new value found please adjust , 0.99999952
[f=-000001] GameID: 096a1f59d7e3b939fec242368130db8d
[f=-000001] Connection attempt from Player
[f=-000001]  -> Version: 103.0
[f=-000001]  -> Connection established (given id 0)
[f=-000001] Player Player finished loading and is now ingame
[f=0000000] /console 1
[f=0000001] Player added point: Start 0
[f=0000163] exitwindow
[f=0000163] edit_escape
[f=0000194] crudemenu
[f=0000194] edit_escape
[f=0000206] crudemenu
[f=0000206] edit_escape
[f=0000210] crudemenu
[f=0000210] edit_escape
[f=0000221] exitwindow
[f=0000221] edit_escape
[f=0000307] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0000307] Sorting roster by Allies
[f=0000307] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0000307] [widgets.lua] Error: Error in Shutdown()
[f=0000307] [widgets.lua] Error: false
[f=0000307] [widgets.lua] Error: Error in Shutdown(): [string "LuaUI/Widgets/gui_techa_los_colors.lua"]:91: Incorrect arguments to SetLosViewColors()
[f=0000307] [widgets.lua] Error: Removed widget: TechA LOS colors
[f=0000307] LuaUI Entry Point: "luaui.lua"
[f=0000307] LuaUI Access Lock: enabled
[f=0000307] LuaSocket Enabled: yes
[f=0000307] Using LUAUI_DIRNAME = LuaUI/
[f=0000307] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=0000307] LuaUI: bound F11 to the widget selector
[f=0000307] LuaUI: bound CTRL+F11 to tweak mode
[f=0000307] nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[f=0000307] [widgets.lua] Error: Failed to load: gui_commandinsert.lua  (duplicate name)
[f=0000307] Jump Jet Defs checking begining...
[f=0000307] .. Jump Jet Defs checking complete
[f=0000307] [widgets.lua] Error: Failed to load: unit_holdfire_fix.lua  (duplicate name)
[f=0000307] replaycontrol: Not a replay, removing myself.
[f=0000307] gfx_deferred_rendering.lua: Shaders not found, removing self.
[f=0000307] LuaUI v0.3
[f=0000308] /console 1
[f=0000322] Player added point: Start 0
[f=0000322] nix new value found please adjust , 0.99999952
[f=0000350] exitwindow
[f=0000350] edit_escape
[f=0000367] crudemenu
[f=0000367] edit_escape
[f=0001311] exitwindow
[f=0001311] edit_escape
[f=0001327] crudemenu
[f=0001327] edit_escape
[f=0001336] crudemenu
[f=0001336] edit_escape
[f=0001340] crudemenu
[f=0001340] edit_escape
[f=0001345] crudemenu
[f=0001345] edit_escape
[f=0001350] crudemenu
[f=0001350] edit_escape
[f=0001462] [widgets.lua] Error: false
[f=0001462] [widgets.lua] Error: Error in DrawScreen(): [string "LuaUI/Widgets/gui_ally_res.lua"]:391: bad argument #1 to 'CallList' (number expected, got nil)
[f=0001462] [widgets.lua] Error: Removed widget: Ally Resource Bars
[f=0002647] Allowed user widgets, reloading...
[f=0002647] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0002647] Sorting roster by Allies
[f=0002647] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0002647] LuaUI Entry Point: "luaui.lua"
[f=0002647] LuaUI Access Lock: enabled
[f=0002647] LuaSocket Enabled: yes
[f=0002647] Using LUAUI_DIRNAME = LuaUI/
[f=0002647] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=0002647] LuaUI: bound F11 to the widget selector
[f=0002647] LuaUI: bound CTRL+F11 to tweak mode
[f=0002647] nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[f=0002647] [widgets.lua] Error: Failed to load: gui_commandinsert.lua  (duplicate name)
[f=0002647] Jump Jet Defs checking begining...
[f=0002647] .. Jump Jet Defs checking complete
[f=0002647] [widgets.lua] Error: Failed to load: unit_holdfire_fix.lua  (duplicate name)
[f=0002647] replaycontrol: Not a replay, removing myself.
[f=0002647] gfx_deferred_rendering.lua: Shaders not found, removing self.
[f=0002647] LuaUI v0.3
[f=0002647] Player added point: Start 0
[f=0002647] nix new value found please adjust , 0.99999952
[f=0002648] /console 1
[f=0002788] factoryreset
[f=0002788] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0002788] Sorting roster by Allies
[f=0002788] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0002788] LuaUI Entry Point: "luaui.lua"
[f=0002788] LuaUI Access Lock: enabled
[f=0002788] LuaSocket Enabled: yes
[f=0002788] Using LUAUI_DIRNAME = LuaUI/
[f=0002788] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=0002788] LuaUI: bound F11 to the widget selector
[f=0002788] LuaUI: bound CTRL+F11 to tweak mode
[f=0002788] nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[f=0002788] [widgets.lua] Error: Failed to load: gui_commandinsert.lua  (duplicate name)
[f=0002788] Jump Jet Defs checking begining...
[f=0002788] .. Jump Jet Defs checking complete
[f=0002788] [widgets.lua] Error: Failed to load: unit_holdfire_fix.lua  (duplicate name)
[f=0002788] replaycontrol: Not a replay, removing myself.
[f=0002788] gfx_deferred_rendering.lua: Shaders not found, removing self.
[f=0002788] LuaUI v0.3
[f=0002788] Player added point: Start 0
[f=0002788] nix new value found please adjust , 0.99999952
[f=0002789] /console 1
[f=0002843] reset
[f=0002843] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0002843] Sorting roster by Allies
[f=0002843] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0002843] LuaUI Entry Point: "luaui.lua"
[f=0002843] LuaUI Access Lock: enabled
[f=0002843] LuaSocket Enabled: yes
[f=0002843] Using LUAUI_DIRNAME = LuaUI/
[f=0002843] Reloading GUI config from file: LuaUI/ctrlpanel.txt
[f=0002843] LuaUI: bound F11 to the widget selector
[f=0002843] LuaUI: bound CTRL+F11 to tweak mode
[f=0002843] nixxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
[f=0002843] [widgets.lua] Error: Failed to load: gui_commandinsert.lua  (duplicate name)
[f=0002843] Jump Jet Defs checking begining...
[f=0002843] .. Jump Jet Defs checking complete
[f=0002843] [widgets.lua] Error: Failed to load: unit_holdfire_fix.lua  (duplicate name)
[f=0002843] replaycontrol: Not a replay, removing myself.
[f=0002843] gfx_deferred_rendering.lua: Shaders not found, removing self.
[f=0002843] LuaUI v0.3
[f=0002843] Player added point: Start 0
[f=0002843] nix new value found please adjust , 0.99999952
[f=0002844] /console 1
[f=0002920] exitwindow
[f=0002920] edit_escape
[f=0002938] exitwindow
[f=0002938] edit_escape
[f=0002953] exitwindow
[f=0002953] edit_escape
[f=0002962] crudemenu
[f=0002962] edit_escape
[f=0003028] Warning: Couldn't find texture "LuaUI/Images/tick.png"!
[f=0003279] [SpringApp::ShutDown][1]
[f=0003279] [ThreadPool::SetThreadCount][1] #wanted=0 #current=3 #max=4
[f=0003279] [ThreadPool::SetThreadCount][2] #threads=0
[f=0003279] [SpringApp::ShutDown][2]
[f=0003279] [KillLua][1]
[f=0003279] [KillLua][2]
[f=0003279] [KillLua][3]
[f=0003279] Red_UI_Framework>> last processed widget was "Red Tooltip"
[f=0003279] Sorting roster by Allies
[f=0003279] Red_Drawing>> last processed widget was "Red Tooltip"
[f=0003279] [KillLua][4]
[f=0003279] [~CGame]1]
[f=0003279] [KillLua][1]
[f=0003279] [KillLua][2]
[f=0003279] [KillLua][3]
[f=0003279] [KillLua][4]
[f=0003279] [KillMisc][1]
[f=0003279] [KillMisc][2]
[f=0003279] [KillRendering][1]
[f=0003279] [KillInterface][1]
[f=0003279] [KillInterface][2]
[f=0003279] [KillSimulation][1]
[f=0003279] [KillSimulation][2]
[f=0003279] [CCollisionHandler] dis-/continuous tests: 0/102239
[f=0003279] [KillSimulation][3]
[f=0003279] [~CPathCache(8x8)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0003279] [~CPathCache(8x8)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0003279] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0003279] [~CPathCache(32x32)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
[f=0003279] Statistics for RectangleOptimizer: 0%
[f=0003279] Statistics for RectangleOptimizer: 0%
[f=0003279] LosHandler stats: total instances=4; shared=0%; from cache=25%
[f=0003279] [KillSimulation][4]
[f=0003279] [~CGame][2]
[f=0003279] [~CGame][3]
[f=0003279] [SpringApp::ShutDown][3]
[f=0003279] Statistics for local connection:
Received: 8389 bytes
Sent: 36859 bytes
[f=0003279] Writing demo: C:\Users\Richard\Documents\My Games\Spring\demos\20170519_165625_duck_103.sdfz
[f=0003279] [SpringApp::ShutDown][4]
[f=0003279] [WatchDog] deregistering controls for thread [audio]
[f=0003279] [SpringApp::ShutDown][5]
[f=0003279] [SpringApp::ShutDown][6]
[f=0003279] [SpringApp::ShutDown][7]
[LuaSocket] Dumping luasocket rules:
[LuaSocket] TCP_CONNECT ALLOW * -1
[LuaSocket] TCP_LISTEN  ALLOW * -1
[LuaSocket] UDP_LISTEN  ALLOW * -1
[SpringApp::ShutDown][8]
[WatchDog] deregistering controls for thread [main]
[WatchDog::Uninstall][1] hangDetectorThread=02bb3160
[WatchDog::Uninstall][2]
[WatchDog::Uninstall][3]
[SpringApp::ShutDown][9]
[SpringApp::Run] exitCode=0
[f=0000350] exitwindow
[f=0000350] edit_escape
[f=0000367] crudemenu
[f=0000367] edit_escape
[f=0001311] exitwindow
[f=0001311] edit_escape
[f=0001327] crudemenu
[f=0001327] edit_escape
[f=0001336] crudemenu
[f=0001336] edit_escape
[f=0001340] crudemenu
[f=0001340] edit_escape
[f=0001345] crudemenu
[f=0001345] edit_escape
[f=0001350] crudemenu
[f=0001350] edit_escape
I deleted My Documents/My Games/Spring/LuaUI/Config and My Documents/My Games/Spring/LuaUI/Configs.
I have ZKL installed but I haven't touched it in a long time, and I also deleted the configs in the LuaUI folder.
I have also tried /luaui reload and that didn't fix things




