Community News Tags

Community News Tags

Various things about Spring that do not fit in any of the other forums listed below, including forum rules.

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AF
AI Developer
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Joined: 14 Sep 2004, 11:32

Community News Tags

Post by AF »

Historically we've tried to show that the Spring Engine is not a game, but an engine, but our community news has items that start with '[game]'. When shared this kind of implies the opposite.

Is there a better tag we can use? Such as the name of the game? Or '[game:name]'?
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Forboding Angel
Evolution RTS Developer
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Re: Community News Tags

Post by Forboding Angel »

Personally I thought the same thing.

Or, ya know, we could use a news platform that actually supports proper tags and taxonomies. :-)
abma
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Re: Community News Tags

Post by abma »

AF wrote:Is there a better tag we can use? Such as the name of the game? Or '[game:name]'?
https://github.com/spring/spring-websit ... ws.php#L37

idea was/is to add icons for the known "tags".
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AF
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Re: Community News Tags

Post by AF »

abma wrote:
AF wrote:Is there a better tag we can use? Such as the name of the game? Or '[game:name]'?
https://github.com/spring/spring-websit ... ws.php#L37

idea was/is to add icons for the known "tags".
This might work for the homepage, but it falls flat if you try to share things outside of springrts.com ( RSS, FB, Twitter, G+, Linkedin, Mastodon, OEmbed, etc etc ). The problem would only be fixed for those of us who already know the engine isn't a game.


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Forboding Angel
Evolution RTS Developer
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Re: Community News Tags

Post by Forboding Angel »

I suppose now would be a good time to point out my displeasure over the lack of opengraph. I also dislike the fact that because there aren't limiters in place, I'm essentially telling people to go offsite to read the post. That's shit, but I'm not going to bother to split the post up. It's far easier just to link to the original and be done with it.

Edit: Regarding limiters...

Ok I don't really know how phpbb processes things, but I see in the template, it is straight up html.

Can't we ignore that stupid template and use some php? The template could easily be static and called where It needs to be

Code: Select all

$postContent = "#body#";
$postLimiter = substr($postContent, 0, 300); //Limit post content to 300 characters
Character limiting is crude, but it's a basically 2 line fix.
Last edited by Forboding Angel on 20 Apr 2017, 02:35, edited 1 time in total.
gajop
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Re: Community News Tags

Post by gajop »

[game] could be replaced with a specific $game, e.g. [EvoRTS] or [Balanced Annihilation], but I don't think this will change much as the account that's broadcasting these is still SpringRTS. I think it's fine if you think of it as "SpringRTS platform" instead of the more narrow "SpringRTS engine". Popular games are likely going to have their own separate (or additional) medium which their fans might follow.

I guess my suggestion would be to always (manually) start each such [game] post title with the name of the game, e.g.
wrong wrote: game: Updates, Factory changes, h-bot Tweaks, Morphing Improvements, UI Enhancements, Music UI, New News Contributor!

game: Normal maps, lua mexes and sooo much more!
right wrote: game: [EvoRTS] Updates, Factory changes, h-bot Tweaks, Morphing Improvements, UI Enhancements, Music UI, New News Contributor!

game: [Cursed] Normal maps, lua mexes and sooo much more!
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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Re: Community News Tags

Post by Forboding Angel »

Unfortunately, it needs to be game longname, not game shortname. Shortname only bears relevance within the confines of SpringRTS.

Edit: "Fixed" some titles. At least they have context now, I.E.:
game: [Evolution RTS] New Unit, Texture Updates/Upgrades, Unit Icon Updates, Heat-mapping, Bug Fixes, Changelog!

game: [The Cursed] Normal maps, lua mexes and sooo much more!
gajop
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Re: Community News Tags

Post by gajop »

My other compliant is that we can't see older news from the site.
The easy fix would be to have a link like News archive at the bottom.
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