Really nice trees, could they replace engine default ones? (split)

Really nice trees, could they replace engine default ones? (split)

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Forboding Angel
Evolution RTS Developer
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Joined: 17 Nov 2005, 02:43

Really nice trees, could they replace engine default ones? (split)

Post by Forboding Angel »

Silentwings wrote:
I've already done this in ...
The point that the rendering is done engine side - and as a result can have significantly less impact on performance than a game side version (e.g. https://springrts.com/mantis/view.php?id=5371#c16801).
Duh. Would you also like to talk about how the engine trees are "procedurally" generated and there are roughly 20 variants of them (most of which people don't even realize exist)? Or perhaps you should just accept that I was reaffirming that the visual improvement is astounding.

Now Behe is suggesting taking that massive visual improvement and make it even better.
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Silentwings
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Joined: 25 Oct 2008, 00:23

Re: Really nice trees, could they replace engine default ones? (split)

Post by Silentwings »

Forgive me apparently misunderstanding you, I simply thought you were making the same mistake as in https://springrts.com/mantis/view.php?id=5371#c16791.

And - please avoid provocation in your responses.

Split from viewtopic.php?f=13&t=35914, locked.
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