Sprung Tropical Map Series

Sprung Tropical Map Series

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Forboding Angel
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Re: Sprung Tropical Map Series

Post by Forboding Angel » 30 Dec 2016, 02:45

Haven't played on them yet, but I really like what I see.

Edit: Don't use spring grass please. Think of the children.
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MasterBel2
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Re: Sprung Tropical Map Series

Post by MasterBel2 » 31 Dec 2016, 00:40

They look really nice! The only thing I could hope for is maybe a greater variety of ways to crack open the main base, because at the moment it looks like a chokepoint scenario for a few of them.

Can't wait to try them out!
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Google_Frog
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Re: Sprung Tropical Map Series

Post by Google_Frog » 01 Jan 2017, 13:29

Feedback on anything apart from the visuals should be forwarded to Sprung.
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qray
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Re: Sprung Tropical Map Series

Post by qray » 14 Feb 2017, 20:32

Pity, they seem interesting but don't have built-in metal map or lua spots. So e.g. in BA9.46: no metal.
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Forboding Angel
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Re: Sprung Tropical Map Series

Post by Forboding Angel » 15 Feb 2017, 06:25

In new BA, that won't be an issue. Try playing them with the alpha versions of BA.
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qray
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Re: Sprung Tropical Map Series

Post by qray » 15 Feb 2017, 07:08

Forboding Angel wrote:In new BA, that won't be an issue. Try playing them with the alpha versions of BA.
I'm not looking for workarounds but pointing out a technical deficiency.

Let me rephrase:
"Pity, they seem interesting but don't have built-in metal map or lua spots. So they are not playable in ALL GAMES with metal based economy and that don't provide their own metalmap - or don't have one yet for these maps."
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Forboding Angel
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Re: Sprung Tropical Map Series

Post by Forboding Angel » 15 Feb 2017, 07:19

qray wrote: Pity, they seem interesting but don't have built-in metal map or lua spots. So they are not playable in ALL GAMES with metal based economy and that don't provide their own metalmap...
Wanna Bet? :wink:
qray wrote: I'm not looking for workarounds but pointing out a technical deficiency.

Let me rephrase:
"Pity, they seem interesting but don't have built-in metal map or lua spots. So they are not playable in ALL GAMES with metal based economy and that don't provide their own metalmap - or don't have one yet for these maps."
The only "technical deficiency" here is a game that relies on archaic baked in metal maps.
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qray
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Re: Sprung Tropical Map Series

Post by qray » 15 Feb 2017, 07:34

Forboding Angel wrote: The only "technical deficiency" here is a game that relies on archaic baked in metal maps.
I am also not looking for another technique that you try to promote that doesn't work for all users : sigh: :roll:

I don't see ANY advantage by not including a "baked in" metal map. Games that don't like it can easily override it, but they make a map compatible and playable by everyone.
Of course, that's the decision of the map maker if he/she wants to do a map for specific games or for a larger community.

EDIT:
Forboding Angel wrote:
qray wrote: So they are not playable in ALL GAMES with metal based economy and that don't provide their own metalmap...
Wanna Bet? :wink:
Yes, wanna bet. My statement still holds until EVERY spring game includes this and provides custom configs for all maps.
Forboding Angel wrote: The only "technical deficiency" here is a game that relies on archaic baked in metal maps.
"archaic"? You really try to do PR here for your plan :wink:
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qray
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Re: Sprung Tropical Map Series

Post by qray » 15 Feb 2017, 07:59

qray wrote: I don't see ANY advantage by not including a "baked in" metal map. Games that don't like it can easily override it, but they make a map compatible and playable by everyone.
Addition: I rather see a disadvantage. Metal map not visible on springfiles and in lobby preview.
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Forboding Angel
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Re: Sprung Tropical Map Series

Post by Forboding Angel » 15 Feb 2017, 08:41

:roll: mmk.
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