Lategame BA there are hundreds to thousands of units on the map at any one time, half of which are all trying to produce some sound. This presents with a sound error spam seeing as the engine seems to have a limit of sounds it can play at once.
This is all well and good - I acknowledge the limitations of apps and computers however, as seen in the above screenshot it kind of makes chat impossible. Is there a way to either prevent sound error spams (and spams of other errors) from occuring? In fact, I wouldn't mind having errors like that not coming up at all in my general chat. Could errors please be separated from chat for the next spring version?
Sound Error spam
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- Silentwings
- Posts: 3720
- Joined: 25 Oct 2008, 00:23
Re: Sound Error spam
UIs are controlled by the game - make a feature request to the game devs.
Fwiw I think that's the error I get if I d/c the sound device that Spring was using mid-game.
Fwiw I think that's the error I get if I d/c the sound device that Spring was using mid-game.