Date: August 27-28, starting from 9AM JST (2AM CEST)
Where: https://gitter.im/Spring-Chobby/Chobby
Summary: Work on Chobby (ingame lobby), Chili, pr-downloader & engine, matchmaking bots, matchmaking server protocol, uberserver, ChiliFX (shaders in UI)
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As it was concluded in the crisis thread, this year's August Ludum Dare will not have voting, and this makes me less inclined to participate as both the user feedback and competitive spirit will be scarce. At the same time, I want to spend time on something more productive, hence I'm announcing the very first(?) Spring jam.
Previous work
Some of you may know, but with the help of GoogleFrog, TurBoss and a few others, we've been progressing with Chobby, the ingame lobby, and it's looking good. In hope to get player feedback, we plan to make an alpha release for ZK players sometime at the end of next week. After that's done, we will move move on the next big milestone, and implement all the common lobby functionalities.
Matchmaking
The next step we must finally take is to implement matchmaking in its entirety for uberserver. I already implemented my proposal for matchmaking in Uber, although it'll need some bug fixing and testing, and that's just the server. What's also needed is implementing the matchmaking bot. Nemo did some work on that, but I'm not sure in what state it is. If we have to start from scratch, my suggestion would be to do it in Python, since hopefully that means the majority of Spring community devs can help out.
I'd like it if ZKS and other lobby client devs participated in the queue protocol formation at least. I think it would be good to have a consensus here.
Engine & pr-downloader
If you've ever used the python rapid, you've been quite aware of all the functionalities that the C++ implementation (pr-downloader) has been missing. There's a number of other things I'd like to see a part of the engine and infrastructure, such as validAIs, AI distribution, complete game distribution (where you could specify all the game metadata, such as the required maps, engines and AIs that should be fetched), and much more.
Chili & ChiliFX
Chili is a UI framework of critical importance to Spring, and improving it should be our top priority. We've already introduced a number of commits so far, and I expect to make a pretty big PR (or lots of smaller ones if forced

There's a lot to do and what gets done will depend on the number and type of participants (e.g. engine, infra, art), but also on the work we do until that time, so if you want to assist beforehand, please check the github repo and join our chat channel.