dual color and custom logo

dual color and custom logo

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daryl
Posts: 190
Joined: 08 Oct 2006, 10:33

dual color and custom logo

Post by daryl » 27 Jul 2016, 10:04

Hi all, so,
Does Spring support dual color on units ?
And does Spring support custom logo on units?

thx!
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smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Re: dual color and custom logo

Post by smoth » 27 Jul 2016, 16:01

Short answer No.
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hokomoko
Spring Developer
Posts: 585
Joined: 02 Jun 2014, 00:46

Re: dual color and custom logo

Post by hokomoko » 27 Jul 2016, 16:04

Why not?
You can use your own custom shaders to do whatever you want re colors
and putting a logo on a unit can be done similar to commander nametags probably https://github.com/ZeroK-RTS/Zero-K/blo ... metags.lua
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daryl
Posts: 190
Joined: 08 Oct 2006, 10:33

Re: dual color and custom logo

Post by daryl » 27 Jul 2016, 17:06

this evening I will see the lua code...
probably i will ask you something again...
thankyou!
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smoth
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Re: dual color and custom logo

Post by smoth » 27 Jul 2016, 19:37

we still only have partial shader support.

I deleted my post I don't want to get banned.
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hokomoko
Spring Developer
Posts: 585
Joined: 02 Jun 2014, 00:46

Re: dual color and custom logo

Post by hokomoko » 27 Jul 2016, 20:26

smoth wrote:we still only have partial shader support.

I deleted my post I don't want to get banned.
????
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smoth
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Re: dual color and custom logo

Post by smoth » 27 Jul 2016, 21:18

There was a lot of rage and cursing.
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hokomoko
Spring Developer
Posts: 585
Joined: 02 Jun 2014, 00:46

Re: dual color and custom logo

Post by hokomoko » 27 Jul 2016, 21:36

What shader support are you missing in particular?
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smoth
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Re: dual color and custom logo

Post by smoth » 28 Jul 2016, 01:52

last I foole with this a dev was working on explosions shattered pieces and exploded pieces(apparently due to models losing their id BEFORE Killed() was done), I believe kloot was fixing this. We still have no way to do shaders during construction(ask jk), I have a kludge for that.

that wasn't what the cursing was about.
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gajop
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Re: dual color and custom logo

Post by gajop » 28 Jul 2016, 02:13

smoth wrote:last I foole with this a dev was working on explosions shattered pieces and exploded pieces(apparently due to models losing their id BEFORE Killed() was done), I believe kloot was fixing this.
I thought those two were unrelated:
1) exploding objects into pieces vs exploding them into polygons
2) allowing shaders to work after units were killed but before they've been cleared (RenderUnitDestroyed), which is https://github.com/gajop/Custom-Unit-Sh ... 02b51aa4b8

Dunno about the rest.
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FLOZi
MC: Legacy & Spring 1944 Developer
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Joined: 29 Apr 2005, 01:14

Re: dual color and custom logo

Post by FLOZi » 28 Jul 2016, 02:51

RE Shaders during construction;

https://github.com/spring/spring/blob/d ... g.txt#L227

Since 101
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smoth
Posts: 22300
Joined: 13 Jan 2005, 00:46

Re: dual color and custom logo

Post by smoth » 28 Jul 2016, 04:55

That is good stuff. I will have to try it later. Thanks
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