102.0 Crash when loading

102.0 Crash when loading

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SaucyJack
Posts: 10
Joined: 15 Jul 2016, 23:25

102.0 Crash when loading

Post by SaucyJack »

Version 100.0 and 101.0 work fine, but 102.0 crashes while attempting to load every time (error 139). I've tried both the portable version and manually compiling the source and pointing springlobby to it.
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: 102.0 Crash when loading

Post by Silentwings »

Please provide an infolog https://springrts.com/wiki/Infolog.txt.
SaucyJack
Posts: 10
Joined: 15 Jul 2016, 23:25

Re: 102.0 Crash when loading

Post by SaucyJack »

http://pastebin.com/CYTJC7JT

EDIT(gajop): Please use pastebin in the future when copy large amount of text such as infolog
SaucyJack
Posts: 10
Joined: 15 Jul 2016, 23:25

Re: 102.0 Crash when loading

Post by SaucyJack »

This is a newly generated one that seems to have a bit more info.

http://pastebin.com/kNSJK9MQ
gajop
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Joined: 05 Aug 2009, 20:42

Re: 102.0 Crash when loading

Post by gajop »

Seems to me like there are errors in the tree shader which are manifesting on your platform.
Also I think some of it is just a hang (not a crash) so you would do best to wait it out.
SaucyJack
Posts: 10
Joined: 15 Jul 2016, 23:25

Re: 102.0 Crash when loading

Post by SaucyJack »

Not sure I follow you. Spring doesn't give me the option to wait it out, it detects the hang and crashes the program as a result. Sorry about that, I'll use pastebin in the future.
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Silentwings
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Re: 102.0 Crash when loading

Post by Silentwings »

Wait it out in the sense of, waiting for ZK to fix their shader!
SaucyJack
Posts: 10
Joined: 15 Jul 2016, 23:25

Re: 102.0 Crash when loading

Post by SaucyJack »

And how would that fix my issue exactly? You're saying every spring game has a shader that needs to be fixed? A shader that only has an issue with 102.0? Or are you that eager to pawn this off on someone else.
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Silentwings
Posts: 3720
Joined: 25 Oct 2008, 00:23

Re: 102.0 Crash when loading

Post by Silentwings »

A shader that only has an issue with 102.0
This (it is not contained by every game). Since I don't develop ZK, I am personally unable to solve your problem or to "pawn this off onto somebody else".
gajop
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Re: 102.0 Crash when loading

Post by gajop »

You can also try forcing shaders off, that is, changing ForceShaders to 0 in your springsettings.cfg
SaucyJack
Posts: 10
Joined: 15 Jul 2016, 23:25

Re: 102.0 Crash when loading

Post by SaucyJack »

Silentwings wrote:
A shader that only has an issue with 102.0
This (it is not contained by every game). Since I don't develop ZK, I am personally unable to solve your problem or to "pawn this off onto somebody else".
Nothing you said made any sense in relation to the information provided. ZK has nothing to do with anything so I'm not sure why you keep insisting it does. Hence the "pawn this off onto somebody else" comment.
SaucyJack
Posts: 10
Joined: 15 Jul 2016, 23:25

Re: 102.0 Crash when loading

Post by SaucyJack »

gajop wrote:You can also try forcing shaders off, that is, changing ForceShaders to 0 in your springsettings.cfg
I'll give that a try when I have time.
SaucyJack
Posts: 10
Joined: 15 Jul 2016, 23:25

Re: 102.0 Crash when loading

Post by SaucyJack »

gajop wrote:You can also try forcing shaders off, that is, changing ForceShaders to 0 in your springsettings.cfg
That actually allows me to boot the game, thank you. At least I have a work around now.
gajop
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Joined: 05 Aug 2009, 20:42

Re: 102.0 Crash when loading

Post by gajop »

SaucyJack wrote: Nothing you said made any sense in relation to the information provided. ZK has nothing to do with anything so I'm not sure why you keep insisting it does. Hence the "pawn this off onto somebody else" comment.
ZK is using the custom unit shader framework, with a custom tree shader, and that seems to be causing the crash, hence ZK specific.
SaucyJack
Posts: 10
Joined: 15 Jul 2016, 23:25

Re: 102.0 Crash when loading

Post by SaucyJack »

gajop wrote:
SaucyJack wrote: Nothing you said made any sense in relation to the information provided. ZK has nothing to do with anything so I'm not sure why you keep insisting it does. Hence the "pawn this off onto somebody else" comment.
ZK is using the custom unit shader framework, with a custom tree shader, and that seems to be causing the crash, hence ZK specific.
Which has what to do with nota, tech annihilation, and balanced annihilation?
gajop
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Re: 102.0 Crash when loading

Post by gajop »

Your infolog indicates you're using Zero-K:

Code: Select all

[f=-000001] [AddGameSetupArchivesToVFS] using game: Zero-K v1.4.7.0 (archive: 9a3e7030d28b8bcca6b040f9cd0a43e7.sdp)
SaucyJack
Posts: 10
Joined: 15 Jul 2016, 23:25

Re: 102.0 Crash when loading

Post by SaucyJack »

gajop wrote:Your infolog indicates you're using Zero-K:

Code: Select all

[f=-000001] [AddGameSetupArchivesToVFS] using game: Zero-K v1.4.7.0 (archive: 9a3e7030d28b8bcca6b040f9cd0a43e7.sdp)
Yes, that particular infolog is from zero-k. But zero-k is not "all spring games".
gajop
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Joined: 05 Aug 2009, 20:42

Re: 102.0 Crash when loading

Post by gajop »

The errors you show seem ZK-specific rather than engine. Post other infologs if you have issues with other games as well.
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