Wow, the community here is really helpfulsmoth wrote:qray if you would like I can run it through WM for you. or maybe forb can do l3dt. Which ever you want man.

What would be needed for this?
Mex radius is a good point. I never had a prob, but this would be an improvement nevertheless...knorke wrote:extractorRadius = 10,
That is smaller than the mex itself, annoying to place those.
Use 100 or so.
Check mapoptions for being nil when starting via spring.exe menu, atm no commanders spawn because kothsomething is nil.
Will only work with BAkoth.lua wrote:if(UnitDefs[uD].name == 'armcom' or UnitDefs[uD].name == 'corcom') then
Imo condense the mapoptions. Just have "Hill Time in Minutes (0 to disable)"
For the others like metal production just pick some good values.
I'll try to reproduce & fix the com spawn bug. I always started via springlobby so I didn't see it.
Is there a general way to find out the starting unit (commander)? So far, I didn't find one...
Regarding map options: I think the standard values are good. But I had some complains from my friends that I tend to put too much ressources on maps
