Code: Select all
[f=0000431] Wait until current process is finished
[f=0000431] buildicons/_1to1_128x128
[f=0000431] Error: gl.ActiveFBO: error(2) = [string "LuaRules/Gadgets/unit_icongenerator.lua"]:734: Incorrect arguments to gl.Color()
[f=0000431] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_icongenerator.lua"]:734: Incorrect arguments to gl.Color()
[f=0000446] Error: gl.ActiveFBO: error(2) = [string "LuaRules/Gadgets/unit_icongenerator.lua"]:734: Incorrect arguments to gl.Color()
[f=0000446] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_icongenerator.lua"]:734: Incorrect arguments to gl.Color()
[f=0000461] Error: gl.ActiveFBO: error(2) = [string "LuaRules/Gadgets/unit_icongenerator.lua"]:734: Incorrect arguments to gl.Color()
[f=0000461] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_icongenerator.lua"]:734: Incorrect arguments to gl.Color()
[f=0000476] Error: gl.ActiveFBO: error(2) = [string "LuaRules/Gadgets/unit_icongenerator.lua"]:734: Incorrect arguments to gl.Color()
[f=0000476] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_icongenerator.lua"]:734: Incorrect arguments to gl.Color()
[f=0000491] Error: gl.ActiveFBO: error(2) = [string "LuaRules/Gadgets/unit_icongenerator.lua"]:734: Incorrect arguments to gl.Color()
[f=0000491] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_icongenerator.lua"]:734: Incorrect arguments to gl.Color()
[f=0000506] Error: gl.ActiveFBO: error(2) = [string "LuaRules/Gadgets/unit_icongenerator.lua"]:734: Incorrect arguments to gl.Color()
[f=0000506] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_icongenerator.lua"]:734: Incorrect arguments to gl.Color()
[f=0000521] Error: gl.ActiveFBO: error(2) = [string "LuaRules/Gadgets/unit_icongenerator.lua"]:734: Incorrect arguments to gl.Color()
[f=0000521] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_icongenerator.lua"]:734: Incorrect arguments to gl.Color()
[f=0000536] Error: gl.ActiveFBO: error(2) = [string "LuaRules/Gadgets/unit_icongenerator.lua"]:734: Incorrect arguments to gl.Color()
[f=0000536] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_icongenerator.lua"]:734: Incorrect arguments to gl.Color()
[f=0000551] Error: gl.ActiveFBO: error(2) = [string "LuaRules/Gadgets/unit_icongenerator.lua"]:734: Incorrect arguments to gl.Color()
[f=0000551] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_icongenerator.lua"]:734: Incorrect arguments to gl.Color()
[f=0000566] Error: gl.ActiveFBO: error(2) = [string "LuaRules/Gadgets/unit_icongenerator.lua"]:734: Incorrect arguments to gl.Color()
[f=0000566] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, [Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_icongenerator.lua"]:734: Incorrect arguments to gl.Color()
[f=0000581] Fatal: LuaRules: cannot allocate more memory! (805308045 bytes already used, 805306368 bytes maximum)
[f=0000581] Error: gl.ActiveFBO: error(4) = not enough memory
[f=0000581] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, [Internal Lua error: Call failure] not enough memory
[f=0000581] Fatal: LuaUI: cannot allocate more memory! (805308045 bytes already used, 805306368 bytes maximum)
[f=0000581] Fatal: LuaUI: cannot allocate more memory! (805308045 bytes already used, 805306368 bytes maximum)
[f=0000581] Error: LuaUI::RunCallIn: error = 4, DrawWorldPreUnit, [Internal Lua error: Call failure] not enough memory
[f=0000592] Fatal: LuaRules: cannot allocate more memory! (805306388 bytes already used, 805306368 bytes maximum)
[f=0000592] Error: gl.ActiveFBO: error(4) = not enough memory
[f=0000592] Error: LuaRules::RunCallIn: error = 2, DrawGenesis, [Internal Lua error: Call failure] not enough memory
[f=0000592] Fatal: LuaRules: cannot allocate more memory! (805306388 bytes already used, 805306368 bytes maximum)
[f=0000592] Error: LuaRules::RunCallIn: error = 4, DrawWorld, [Internal Lua error: Call failure] not enough memory
[f=0000593] Warning: LuaRules stack check: top = 2
Thoughts? Suggestions?