
Link to Springfiles
V3 has now a really symmetric layout/height map and much lower feature values. To even this out a bit, there are now a few more metal spots. Since besides metal and wind also feature values can be set in the map options, I included a simple widget to display the settings before the game starts.
After playing around for hours with splat details and the specular map/settings (and then notice that it looks quite different on another monitor and starting over... D'oh!), I think it's a pity that I read so many times in the help forum that people have to disable AdvancedMapShading

One thing I couldn't figure out: what does "specularExponent" do? I had the impression it changes nothing...
Thanks to Smoth and Beherit for sharing their knowledge! So many times I search the forum, I stumble about posts from them with the answer I was looking for.
Edit:
and thanks to Forboding Angel for the feature placer, great tool! (couldn't post in the thread since it's locked)