
I thoroughly enjoyed the experience, and I think the result is good. We had some new people so I'm happy with the results without a prep.
I think what we did better was:
#1 gfx/art: The game looks really nice, probably better than the previous entries. The nature/love look&feel is also pretty well done I think.
#2 bug-free: I think the game has no real game-breaking issues (physics/movement ala Gravitas or FPS-monster that was Area 17).
#3 story+tutorial+voice: I'm glad we added that, it adds a nice bit of touch. There's a clear (and reachable :p) game goal.
What I think was still lacking:
#1 mechanics: It feels like mana (used by RMB, gained from wisps), power (determines LMB reload, gained by tree count/level), and RMB mana cost are all poorly synergized. The only real decision the player makes is choosing where to send love/flower fields or if he has time to upgrade trees.
#2 innovation: This is basically a slightly different, improved version of Hunted. Nothing's particularly new here.