Spring Tournament
Moderator: Moderators
- Forboding Angel
- Evolution RTS Developer
- Posts: 14673
- Joined: 17 Nov 2005, 02:43
My two aims in tourney maps are 1) lower metal than most maps and 2) not rush to the middle, or if it is, not a blatent one that doesn't balance the middle somehow (see Small Divide for a good map with a valuble center)
I can't remember the name offhand, but at least one of the river maps is balanced enough for tourney play.
Anyways, I don't really need many maps; only one map per round. The Cold Place is a solid remake, and so that will be the first round's map.
For the second round, I'm thinking Ashap Plateau, but its still a toss up between several maps, Comet Catcher remake included.
I'll let you know the exact list of maps (and the rounds they'll be played on) when signups are finished.
But, if you're looking for a first round edge, The Cold Place is your map.
Have fun =)
I can't remember the name offhand, but at least one of the river maps is balanced enough for tourney play.
Anyways, I don't really need many maps; only one map per round. The Cold Place is a solid remake, and so that will be the first round's map.
For the second round, I'm thinking Ashap Plateau, but its still a toss up between several maps, Comet Catcher remake included.
I'll let you know the exact list of maps (and the rounds they'll be played on) when signups are finished.
But, if you're looking for a first round edge, The Cold Place is your map.
Have fun =)
Last edited by Nemo on 10 Feb 2006, 01:02, edited 1 time in total.
- DavetheBrave
- Posts: 281
- Joined: 22 Jun 2005, 02:52
I think pathways v3 would be the best map for a 1v1
a)Its symmetrical (correct spelling?)
b)Its metal distribution is very balanced
c)It has varied, flat, and mountainous terrain so challenges the player to use/take higher ground and conduct raids from the hills with kbots, not just on the ground with vehicles-instead of simply spamming flashes to win a'la comet catcher :)
d)Its a perfect size for a good, long gruelling battle
e)You dont necessarily have to control the middle to win
d) It looks cool
f) Size is 20x20 so both players will always have something to do
a)Its symmetrical (correct spelling?)
b)Its metal distribution is very balanced
c)It has varied, flat, and mountainous terrain so challenges the player to use/take higher ground and conduct raids from the hills with kbots, not just on the ground with vehicles-instead of simply spamming flashes to win a'la comet catcher :)
d)Its a perfect size for a good, long gruelling battle
e)You dont necessarily have to control the middle to win
d) It looks cool
f) Size is 20x20 so both players will always have something to do
Just read my post back to myself... god Damn my grammar and spelling is terrible lol
maybe this is a good one for the final? A long game where all techs are used would definately happen on this map. except maybe sea and hover... but when does anyone use that stuff anyway hehe... apart from on a water map... ahem
maybe this is a good one for the final? A long game where all techs are used would definately happen on this map. except maybe sea and hover... but when does anyone use that stuff anyway hehe... apart from on a water map... ahem
In AA, I use boats whenever water exists - AA boats are extremely overpowered (and the gunships are pretty destructive as well). I've repeatedly seen a losing team have one player pull water late in the game and dominate the other team very shortly afterwads. I would be very opposed to any water maps (for the AA, not XTA, portion of the tourney).
Well, I feel that The Cold Place is a good balance between land and sea.
In addition, since I'd rather not try to deal with an update mid-tourney, 1.43 will be used throughout. This is where tourney play becomes independant of good balance, ect. If something works, it will be used. Think OTA and flashes/samson swarms. Its not pretty, but it works.
Of course, I suppose the replays that will come from the matches will give a good sense of what the truely competitive AA players use, and thus be useful for balance.
Edit: this does not mean that I like unbalanced games, I'm only trying to make clear that I will not be asking all the players to update to 1.44 (should it come out during the tourney) mid-tournament. It would break any kind of consistancy between matches.
In addition, since I'd rather not try to deal with an update mid-tourney, 1.43 will be used throughout. This is where tourney play becomes independant of good balance, ect. If something works, it will be used. Think OTA and flashes/samson swarms. Its not pretty, but it works.
Of course, I suppose the replays that will come from the matches will give a good sense of what the truely competitive AA players use, and thus be useful for balance.
Edit: this does not mean that I like unbalanced games, I'm only trying to make clear that I will not be asking all the players to update to 1.44 (should it come out during the tourney) mid-tournament. It would break any kind of consistancy between matches.
And signups are now CLOSED. I will announce pairings before Monday the 20th. Once you have your pairings, you have until the following Monday to play the matches. Good luck all =)
The map for the first round is The Cold Place.
Edit: Due to complications, the list of dedicated hosters will not be viable this time around. Instead, I only ask that the game be hosted by a non-competitor in the lobby. Once the game is played, please send the replay to me at nemo_nobody (at) walla.com. Or email me there, and I'll give you a place to upload it to =)
The map for the first round is The Cold Place.
Edit: Due to complications, the list of dedicated hosters will not be viable this time around. Instead, I only ask that the game be hosted by a non-competitor in the lobby. Once the game is played, please send the replay to me at nemo_nobody (at) walla.com. Or email me there, and I'll give you a place to upload it to =)
The tournament has now started!
The matchups can be found here
Competitors: these games need to be played before Monday the 27th. I suggest contacting your opponents as soon as possible and setting up a time. Rules for schedules and forfits (and everything else) can be found here
For those too lazy to click, here's the list:
Team SlekWalker vs Team TombaHarm
WarC#2 vs Team MysteryHeze
Team RAF vs Team NikTure
Team Heron vs Team 1337Bubben
WarC#1 vs Team Kafig
Good luck all!
Note: if I don't have a replay for the game, it hasn't happened yet. The Monday the 27th deadline is for the replay to be in my mailbox. I trust all of the competitors, so a replay from any of them is fine. But please, make sure you send me the replay at nemo_nobody (at) walla.com after you play the game, or I can't count it!
The matchups can be found here
Competitors: these games need to be played before Monday the 27th. I suggest contacting your opponents as soon as possible and setting up a time. Rules for schedules and forfits (and everything else) can be found here
For those too lazy to click, here's the list:
Team SlekWalker vs Team TombaHarm
WarC#2 vs Team MysteryHeze
Team RAF vs Team NikTure
Team Heron vs Team 1337Bubben
WarC#1 vs Team Kafig
Good luck all!
Note: if I don't have a replay for the game, it hasn't happened yet. The Monday the 27th deadline is for the replay to be in my mailbox. I trust all of the competitors, so a replay from any of them is fine. But please, make sure you send me the replay at nemo_nobody (at) walla.com after you play the game, or I can't count it!
No results yet? i want to watch the replays!!
edit: oops
edit: oops
( my maps suggestions: rolling hills, small divide, dueling bases?, dueling forts?, core faf, grassy paradox, core pyramid, green river...)These first round matches need to be played before Monday the 27th.
Rolling Hills, as in the one I made ages ago in about 5 minutes, that has just one repeating texture, and is really quite boring? I have never seen anyone play that...